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Review: AMD Athlon 64 3800+ Review
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The venerable Falcon
4 has received a recent overhaul with the release of
SuperPAK 4.1. Testing was conducted using SimHQs demo,
a low level, air-to-ground dusk mission that consists of two
Falcons using Mk20s and Mavericks. The outbound flight route
takes the Falcons over the city and into a hot combat zone.

Again we see a fairly significant
frame rate loss in this case roughly 15% between
tested resolutions.
For the sake of consistency, Far
Cry was tested with all graphical options placed at
their highest settings. The Research map was used and testing
consisted of playing completely through the map in God mode,
using the same path for each resolution.

Even on the aging 9800 Pro and its
128 MB of on board memory, Far Cry still turns in very playable
frame rates at 1024x768, though testing was conducted without
anti-aliasing or anisotropic filtering enabled. A roughly
30% performance drop occurred between the two resolutions.
Call
of Dutys Dawnville demo was used to test this
OpenGL title based on id Softwares Quake 3 engine. The
included timedemo utility was used to record performance rather
than Fraps, and the com_maxfps command was used
to raise the default frame limit of 85.

Quake 3-based games typically scale
extremely well with faster processors, and while frame rates
in excess of 100 are hardly worth complaining about it would
appear that ATis OpenGL driver support is preventing
the game from reaching scores closer to those generated by
their competitors boards.
NASCAR
Racing 2003 Season was tested using SimHQs crowded
Daytona replay. The camera was fixed to Earnhardts cockpit
for the view mode, and all graphical options were set to their
highest.

NR2003 appears somewhat CPU-limited,
with a roughly 10% variation in frame rate within the range
of tested resolutions. These scores, however, are still very
high and show the horsepower of the 3800+.
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