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TrackIR 3-Pro by NaturalPoint
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Most of my comparisons will be based
upon what I perceive are the differences between the TrackIR2
and the TrackIR 3-Pro. I have read on the boards that the
TrackIR 3-Pro is a significant improvement over the first
version of the TrackIR and I will have to take their word
for it.
A Comparison of the NaturalPoint
TrackIR Series

I played four games with the TrackIR3.
Three of them used for testing the TrackIR2 were included
in the TrackIR3 testing. These include Lock On: Modern Air
Combat, IL-2 Sturmovik - Forgotten Battles: Aces Expansion
Pack and Flight Simulator 2004. I added one new game, WW2
Online, which I am currently writing a review for SimHQ. WW2OL
is the latest game to add TrackIR enhanced support giving
the player the chance to look around vehicles, AT/AA guns
and vehicles. I dropped Aces High II since they havent,
at least to this point, included enhanced support.
Editor's Note - July 31, 2004:
Aces High II has added TrackIR support.
I had some fairly serious complaints
about LOMAC with the TrackIR2. In enhanced mode the game panned
unevenly and too quickly. I found it more than irritating.
With the TrackIR3 the panning has improved substantially.
At the default settings I find the game eminently playable.
In fact, the panning is downright perfect for the game. Whether
the fix is related to the TrackIR3, the 2.02 patch or a combination
I am not totally sure but I dont really care. The result
of it all is I finally feel like I can recommend the TrackIR
system for fliers of LOMAC. I really couldnt do that
before.
IL2FB really didnt seem much
different to me. I think this is because the software optimization
for the TrackIR is probably the best with IL2. Oleg Maddoxs
masterpiece offered TrackIR support from the beginning and
its use in the game has always been outstanding. Panning
is smoother but overall I wouldnt recommend upgrading
from the TrackIR2 if you are primarily an IL2 flier. Of course
if you havent gotten a TrackIR yet then I would highly
recommend it for the IL2 crowd.
FS2004 is somewhat smoother as well.
As I said with the TrackIR2 I am not totally convinced that
the TrackIR systems are an essential item with the Microsoft
title. Im not saying it doesnt work well with
the game, it is excellent in virtual cockpit mode. The thing
that probably limits the overall need for the system is the
lack of urgent pinpoint control of the bogies. It certainly
makes the game more realistic feeling; I find that it makes
all games feel more realistic. At the same time I also think
that everything the TrackIR makes easier in the game can be
done pretty much as well with current hat switches and the
mouse. If you buy a TrackIR3 for FS2004 you will not be disappointed
to be sure but it isnt the life critical device that
I personally think it is for combat related simulations.
The last game with enhanced support
is WW2OL. In air-to-air mode this really improves the functionality
of the game. Prior to the last major upgrade to Playnets
title, cockpit viewing was limited to the hat switch only
even with a fully virtual cockpit. v1.14 fixed this
problem, allowing for mouse view, and enhanced support in
the game. Just like IL2FB in multiplayer mode, the ability
to pan the cockpit gives the flier an almost "unfair
advantage" over opponents.
I did have a problem, something that
I am sure is related to the new nature of the support. In
the default settings I was able to setup and use the TrackIR3
without any difficulties. I thought the panning was a little
too quick so I decided to modify the settings in the control
panel of the TrackIR and get back into the game. Unfortunately,
for some reason this completely lost the TrackIR in the game.
In mouse emulation and in enhanced mode I couldnt get
anything. Reverting back to stock mode and firing up the game
again fixed the problem but this is a bug in either the TrackIR
drivers, WW2OLs build or a combination of both.
Im going to take a small piece
and comment on a game that doesnt have native support
for the TrackIR. HiTech Creations Aces High II has just
been released and I was disappointed to see that the game
does not have native support for enhanced mode. The TrackIR3
works fine in mouse emulation but AHII really needs enhanced
mode to work optimally. Right now bringing up the interface
clipboard to check on something or to click on the map creates
a wild gyration as you move your mouse, your TrackIR and try
to click. A setup like IL2FB would be marvelous in the game.
When you consider the outstanding view system in the game,
one where you can not only pan the cockpit, but move your
seat position around to get a better view (very nice when
trying to land your F4U on that aircraft carrier) the omission
of enhanced support is almost sinful. I hope HTC will read
this or that someone will forward my comments to them. With
the enhanced mode support Aces High II will have the best
view system in flight simulation. Without it, it is marginal
at best.
Overall these games gave me a decent
overall impression of how the device works with what I consider
a decent cross reference of simulations that support enhanced
mode with the device. There are many new sims coming out including
GTR, the new racing
simulation from SimBin
and some first person shooters like Operation
Flashpoint 2 from Bohemia
Interactive. I potentially see a quick crossover into
fps games. I could easily see enhanced mode allowing realistic
head movements while the mouse working for gunsight mode when
you are ready to shoot. Hopefully developers of these games
will quickly recognize the potential of the device and will
increasingly support it. Not only will this make the games
more popular, but it will also increase NaturalPoint sales,
something that I think should happen.
As I said before, any simulation that
comes out without enhanced support for the TrackIR3 will be
dinged by me. It may seem cruel, but to me releasing a title
without native support for the TrackIR is like releasing a
sim without the ability to re-map keys. It was fine in the
past but not even close to acceptable now.
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