|
Review: NVIDIA GeForce 6800 GT
PCI Express
Back
to Page 2
Benchmarks
Note: The High Quality test setting
designates benchmark scores for when both 4x AA and 8x AF
are enabled.
Lock
On: Modern Air Combat was tested using the MiG-29 Intercept
demo. For readers interested in doing comparison testing,
please check the How SimHQ Tests page for exact
LOMAC settings used during testing several features,
such as water detail, were lowered to avoid poor frame rates
throughout all test settings. The Intercept demo was run until
the six minute mark.

With the filtering optimizations disabled,
it is interesting to see anisotropic filtering impose a much
higher performance penalty than anti-aliasing, roughly 25%
compared to AAs 15%. And once both features were enabled
Lock On is playable only at the resolution of 1024x768. For
curiositys sake, additional testing was done with the
games graphics set to its in-game of Low, and at 1600x1200
with high quality settings the frame rate jumped up 50% to
23.3 (from 15.2), and to 19 fps at Medium settings.
Microsofts
Flight Simulator 2004
is a strongly system-limited title that tends to scale better
with processor rather than GPU upgrades. SimHQs testing
consists of an in-house dusk flight over the city of Hong
Kong, with an external camera view set from behind the plane.
Frame rate recording is stopped once the plane touches down.
All game options were set to their highest option, save for
Ground Scenery Casts Shadows, which was disabled.

At 1024x768
both AA and AF cost the game roughly 20% of its performance,
yet with the frame rate loss sharply rising at the higher
resolutions. Anti-aliasing incurred a slightly higher loss
for all three tested resolutions, and depending on personal
preference for what constitutes playable only
the two lower resolutions offer usable performance with both
features enabled.
The IL-2:
Sturmovik Forgotten Battles - Aces Expansion Pack represents
SimHQs non-modern flight simulation test. Using OpenGL
rather than D3D, the landscape option was set to perfect.
Testing consisted of using Fraps to record the frame rate
during the first two minutes of the Black Death track. The
use of this track is a change from previous testing, and the
switch was made since the Black Death track simply displays
more action than that of the Bf109 Introduction.

Testing with 4x anti-aliasing gave
a consistent near 10% performance loss across the tested resolutions.
Anisotropic filtering, on the other hand, imposed a surprisingly
strong penalty, dropping the frame rates 35% to 50% as the
resolutions scaled upward, making the resolution of 1600x1200
unplayable even with a P4 3.4EE CPU. Struck by this performance
loss, we reran the 8x AF tests again, this time with both
trilinear and anisotropic filtering optimizations enabled
in the driver panel. The results were consistently 20% higher,
with frame rates of 47.7, 35.5, and 25, respectively; however,
these optimizations did result in a noticeable increase in
texture aliasing during gameplay, though how much of a concern
this may be is, of course, subjective to the end users
preferences.
The venerable Falcon
4 has received a recent overhaul with the release of
SuperPAK 4.1. Testing was conducted using SimHQs demo,
a low level, air-to-ground dusk mission that consists of two
Falcons using Mk20s and Mavericks. The outbound flight route
takes the Falcons over the city and into a hot combat zone.

With a game based on such an aging,
albeit overhauled, graphics engine, Falcon 4 completely fails
to scale with faster graphics subsystems. Even the high quality
settings at the highest resolution barely moved the simulation
10% away from is performance at a vanilla 1024x768. Perhaps
it is time this title was put to pasture, so to speak, in
terms of continued use for hardware testing? Feel free to
voice your opinion here
in SimHQs Hardware Forum.
Go
To Page 4
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|