Review: NVIDIA GeForce 6800 GT
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Here are some screenshots taken with
the test GeForce 6800 GT card. Click on a thumbnail image
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Lock On: Modern
IL-2 Sturmovik: FB - AEP
NASCAR Racing 2003 Season
The PCIe GeForce 6800 GT offers excellent
performance for its price. The card burned through SimHQs
benchmark suite setting new highs in frame rates, with no
visual glitches or anomalies, and no compatibility or stability
issues. The GT boards could very well become the Ti 4200s
of their generation. NVIDIA has also improved the image quality
that is produced by their chips, with better anti-aliasing
quality at 4x samples and support now for 16x anisotropic
the ForceWare driver panels give end users a simple yet elegant
interface by which they can quickly adjust various settings
and options; moreover, NVIDIAs drivers have for months
now supported individual game profiles, which enables users
to easily apply different settings for each title they have
The GeForce 6 series appears to herald
NVIDIAs return as a company that aggressively engineers
chips capable of fighting for both the performance and technology
crowns. The new design also signifies the companys abrupt
shift away from its former deep architecture of the FX chips
with the 6800s widely parallel pipelines and the substantial
performance gains it realizes, positioning the board models
very competitively for the different price points they address.
And hardware support for Shader Model 3.0 and advanced features
such as the high dynamic range and accumulation effects possible
due to the full floating point precision formats and buffer
blending set NVIDIAs new GPUs apart from the competition.
How much developer attention these features receive, however,
will be determined by whether or not the PC gaming industry
settles upon SM 2.0 or 3.0 as the primary inflection point
for DirectX 9 support. Regardless, all else being equal
price, performance, compatibility, image quality, etc.
it is hard not to favor the part that offers more advanced,
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