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Review: Gainward GeForce 6800 Ultra
/ 2100 Golden Sample
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Benchmark
Scores
Because the Gainward Ultra/2100 is
not a high-end board and has only 128 MB of RAM, the combined
setting of 4x AA and 8x AF was not used during testing in
this review.
Lock
On: Modern Air Combat is benchmarked using the MiG-29
Intercept demo. While SimHQ tries to configure all games used
in its benchmark suite with their highest settings, LOMAC
has proven itself to be too demanding even with the fastest
test systems currently available, so several settings (water,
for example) were lowered to avoid unacceptable performance
throughout all testing. The Intercept demo was ran until the
three minute mark.

For a flight simulation, LOMAC scales
well with resolution increases and the fill rate demands such
increases place upon the graphics card. Without AA or AF the
average frame rate drops by almost 50% across the tested resolutions,
and the highest playable setting is 1280x960. Once either
anti-aliasing or anisotropic filtering are used, only 1024x768
allows for acceptable performance, though the latter may still
be too slow for certain gamers to enjoy. Gamers intent on
playing LOMAC with quality settings enabled will have to look
elsewhere.
Microsofts Flight Simulator
2004 is tested using a
dusk flight over Hong Kong, with the external camera view
positioned from behind. All game options were placed at their
highest setting except for Ground Scenery Casts Shadows, which
was disabled.

Flight Simulator 2004 appeared
to be largely CPU-limited in our previous testing this summer,
but this is definitely not the case with the Ultra/2100 running
on a Athlon 64 3800+. While the game is still playable at
1600x1200, it is interesting to see a far greater performance
loss between the resolutions than what the GeForce 6800 GT
displayed. Anti-aliasing also incurs a steeper penalty than
improved texture filtering, and neither setting gives a playable
frame rate at higher resolutions. Performance, however, can
be increased by using less demanding settings within FS: 2004
itself.
IL-2: Sturmovik Forgotten
Battles - Aces Expansion Pack
is tested in OpenGL mode rather than D3D so that the landscape
option of perfect can be made available. Frame rate is recorded
during the first two minutes of the Black Death track.

IL-2 has not performed like
a traditional flight simulations pattern of being bottlenecked
by the system processor, and this certainly holds true for
the Ultra/2100. Performance scaled well based on fill rate
demands of the tested resolutions, and, again, the game lost
considerably more frame rate due to anisotropic filtering
than anti-aliasing. Based on personal preferences, a gamer
might enjoy IL-2 at 1600x1200 with 4x AA, but without filtering
optimizations enabled in the driver control panel above1024x768
anisotropic filtering imposes too high a frame rate penalty.
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