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AMD Athlon 64 4000+ and FX-55 Review
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IL-2:
Sturmovik Forgotten Battles - Aces Expansion Pack was
tested in OpenGL and with all video options set to medium
(normal for Objects detail) using the Black Death track.

For each processor change, IL-2 shows
roughly a 5% performance gain for the tested resolutions,
with AMDs latest CPUs hitting a 3-digit frame rate at
640x480.
Falcon
4 performance testing again used the FreeFalcon
3 upgrade mode with SimHQs in-house test of a low
level, air-to-ground flight that consists of two Falcons using
Mk20s and Mavericks. Graphics options, however, were left
at their highest settings since the title can hardly be considered
as stressful to the test rigs graphics sub-system.

With the FF3 mode installed, F4 essentially
refuses to scale for both resolution change and for the 4000+.
For the FX-55s faster core frequency, however, the game
showed a surprising 15% frame rate improvement at 640x480,
and settled into roughly 8% for the higher resolutions.
Far
Cry is undoubtedly the most graphically advanced title
in SimHQs benchmark suite. As such, all in-game advanced
video options were set at medium. Testing consisted of repeated
run-throughs of the Research map in God mode since the level
includes an excellent combination of the beach, jungle, and
interior settings found throughout the game.

Far Cry displays a performance delta
between the tested CPUs of roughly 3-4%, indicating that even
with medium graphics settings the titles frame rate
is still possibly limited by the test systems 9800 Pro,
though the scores are certainly much higher compared to when
higher in-game settings are enabled.
Developed using id Softwares
five-year-old Quake 3 engine, Call
of Duty (v1.4) is the second title SimHQ uses testing
OpenGL rather than the D3D API. Because the game is based
on such an aged engine, graphics settings were left unchanged.
Scores were derived from the Dawnville demo using the in-game
timedemo utility to capture performance. The com_maxfps
console command was also used to lift the default frame rate
cap of 85.

As usual, Call of Duty
scales extremely well with hardware changes. Worth noting
is the game appears to benefit more from the FX-55s
clock speed compared to the 4000+s larger cache.
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