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Review: Intel P4 3.46EE CPU
and 925XE Chipset
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2
Falcon
4 performance testing
again used the FreeFalcon 3 upgrade mode with SimHQs
in-house test of a low level, air-to-ground flight that consists
of two Falcons using Mk20s and Mavericks. Graphics options,
however, were left at their highest settings since the title
can hardly be considered as stressful to the test rigs
graphics sub-system.
As with
Lock On, Falcon 4 displays an in-game imperceptible advantage
while running on the 1066 FSB, with a frame rate thats
almost perfectly linear across the tested resolutions.
Far
Cry is undoubtedly the
most graphically advanced title in SimHQs benchmark
suite. As such, all in-game advanced video options were set
at medium. Testing consisted of repeated run-throughs of the
Research map in God mode since the level includes an excellent
combination of the beach, jungle, and interior settings found
throughout the game.
As expected
Far Cry scales extremely
well with graphics processing, and this is born out with the
scores generated by the Radeon X800 XT installed. Nevertheless,
performance between the two test systems was less than 5%
even at 800x600, and with that delta vanishing at higher resolutions
as the games frame rate becomes limited by the graphics
sub-system.
Developed
using id Softwares five-year-old Quake 3 engine, Call
of Duty (v1.4) is the
second title SimHQ uses testing OpenGL rather than the D3D
API. Because the game is based on such an aged engine, graphics
settings were left unchanged. Scores were derived from the
Dawnville demo using the in-game timedemo utility to capture
performance. The com_maxfps console command was
also used to lift the default frame rate cap of 85.
Call
of Duty displayed roughly a 8% difference between the two
systems at the lower resolutions, closing to around 5% at
1600x1200.
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