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Feature
2004 in Review
by Doug
"guod" Atkinson
Another
year has come and gone in sims. What were this year's highs
and lows and which sims were the year's best?
Fact
is, in a gaming environment proliferated with a near obsession
of grabbing the last visual effect from $300-500+ video cards,
many of us spent the year playing sims that have been available
for quite a while and have been regenerated with terrific
mods and add-on developments. Many of these mods would rival
the quality a major developer could provide. So above all
else, 2004 was "another" year of the mod and add-ons.
The SimHQ
Staff was asked: What is the one thing that affected or impacted
simulations the most in 2004 good or bad and
what are your favorite sims from 2004?
Here are the SimHQ Editors thoughts
about the year 2004 in simulations.
Tom 'WKLINK'
Cofield first commented
on the positives. "The latest video cards. Some of the
new stuff coming out is simply amazing. The stuff is looking
more and more photo-realistic." And then Tom spoke about
the negatives... "The continued dominance of the
perfection whiner. You know the type this feature,
that plane, yada-yadda isn't in this game so it isn't worth
the $39.95 I paid for it."
If you
haven't already done so, read Tom's editorial "The Future
of our Genre" here
and the follow-up thread here
in which several interesting ideas and points-of-view were
discussed.
'Chunx'
found the following as the high points of the year: "New
PC games are still the driving force in technological improvement
in PCs specifically the new video cards that have come
out recently.... I got a GeForce 6800GT and it really improved
the visual quality of my games." In regards to simulation
titles, he said, "Dedicated developers like 1C / Maddox
continued to provide quality products and upgrades. Dedicated
3rd party modders like Project WildFire's NR 2003 add-ons,
Ralph Hummerich's RH2004 Season mod for F1 Challenge and FreeFalcon3,
not to mention some of the great historically accurate skins
for IL-2FB / AEP / PF are reaching (or exceeding) the level
of professional development studios in product quality within
their scope of effort, and really added a lot to the sim community's
enjoyment of new and existing titles." Finally, "It
was good news for simulation fans that some great and highly
profitable non-sim PC games have helped stop the tidal surge
of developers towards mindless console games and back to PC
games (such as Doom 3, Half-Life 2 and Far Cry)."
According to 'Chunx',
the big negatives this year were, "Continual shrinkage
of the high-dollar, big producer, retail simulation genre.
Every month this year we heard something bad. Like Papyrus
getting shuttered. Or LOMAC being dropped for support (with
the exception of v1.1 in Russia). Falcon 5 / OIR getting canceled.
Problems with product licensing and 1C / Maddox, not to mention
the hostile takeover attempt of Ubisoft (our last great sim
producer) by console-oriented rival EA. Even RedStorm's Ghost
Recon 2 was developed more with the casual console gamer in
mind and less of a 'tactical simulation'... unless the delayed
PC version gets an infusion of "hard core" life
based on PC game profitability this year."
"Although there are a few potential
bright spots out there like Wings Over Vietnam and the upcoming
releases of GTR and NASCAR Sim Racing, sometimes it seems
like the days of finding a thinking man's electronic entertainment
title at a retail store are over."
Technology
Editor John Reynolds
believes, "The best graphics technology that began to
see use in 2004 is normal maps." The SimHQ ATI
X800 XT PCIe Review here
has a brief description of normal maps on the 3rd page.
When
asked his thoughts on 2004, Scott
'Blade124' Gentile said,
"The only things I can really speak confidently about
are flight simulations, since that's all I've been doing during
2004. All in all, I think 2004 was a pretty bad year for flight
sims. Several fell far short of their potential in more ways
than one. The best release, IMO, has to be LOMAC, and it only
received a lukewarm reception at best."
"Technically, what slipped in
during December 2004 was NaturalPoint's TrackIR six degrees
of freedom known as Vector Expansion. This allows the
players head to move up, down, left, right, forward
and backwards. Now pilots can look over the nose, lean
their head out the window during a taxi, or even move their
head right up to and look through the gun-sight. This may
dominate in 2005."
"Some cool water rendering technology
is also coming about with the more powerful video cards."
"Too bad Silent Hunter III didnt
make it in for 2004 I think that would have stolen
the show. It looks to be a little more than evolutionary."
"Perhaps the biggest thing, IMO,
are these games depicting huge armies made up of individual
people, like Rome: Total War. I havent played the game,
but the in-game videos show something quite new this year."
In closing, 'Blade124'
said, "Not a sim, but Sid Meiers Pirates looks
amazing."
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