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Preview: Intel Dual-Core Pentium Performance
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1
Benchmark
Scores
The Comanche
4 benchmarking demo, software
that's about as CPU-limited as they come, was run with texture
compression and hardware shaders enabled and sound disabled.

As demonstrated in our original 3.73
testing, the Prescott core's deeper pipelines are not particularly
C4 friendly, so the benchmark demo scores considerably lower
than what one would expect from the clock rate of the tested
CPUs. The 840 performs as expected, and with only one core
effectively running the code and its lower clock speed the
processor falls behind the 3.73 by roughly 10%.
Lock
On: Modern Air Combat was tested using the first three
minutes of the MiG-29 Intercept demo. The in-game graphics
were placed at a combination of settings, with detail, scenes,
and texture details at high, water at low, heat blr off, and
shadows at full to increase the CPU workload.

As in the past, Lock On proves
to be dependent upon the installed graphics hardware for its
performance, with the two processors displaying virtually
no frame rate difference. As such, the game scales rather
sharply with resolution increase, losing over half its frame
rate when comparing the lowest and highest tested settings.
It will be interesting to see whether or not Lock On's performance
scales with next generation graphics boards.
Microsoft's Flight
Simulator 2004 was tested with high settings enabled
across its four display option panels, with ground scenery
cast shadows enabled. Trilinear filtering was also enabled
and the max texture size slider bar placed in its middle.
Sound was set to low.

The 3.73 stayed roughly 10% ahead
of the 840 across the tested resolutions, which is expected
considering that MS 2004 is not threaded and thus derives
no benefit from the second core of the new CPU. When using
our in-house demo, a fairly short dusk flight over Hong Kong
city, enabling shadows cast by ground scenery drops the frame
rather significantly.
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