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Preview: Intel Dual-Core Pentium Performance
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2
Pacific
Fighters was tested in OpenGL and with all video options
set to medium (normal for Objects detail) using the in-game
F4F vs. G4M track.

As previous testing has shown,
the IL-2 games thrive on a faster FSB which allows the engine
to differentiate itself more than some of the other titles
used. At 640x480 there is over a 20% difference in frame rate
and the 3.73 maintains that lead through the higher resolutions.
Chaos
Theory is the latest
in the Splinter Cell series of stealth games. The included
Lighthouse demo was used for testing, with sound disabled
and the .ini line for hardware shadow mapping set to false
to increase the CPU workload.
The 840 trails behind the 3.73 by
roughly 15% at the lower resolutions, narrowing the performance
delta to 10% as the fill rate demands of the higher resolutions
shifted the game's bottleneck to the graphics board. With
a Radeon X800 XT installed, only the SM 1.1 code path was
available, which disabled quite a few of the more advanced
graphics options (HDR, tone mapping, etc.).
Call
of Duty was configured with its video settings placed
at their highest options since the title, based on the aging
Quake 3 engine, hardly strains the latest high-end graphics
boards. Scores were obtained from the Dawnville demo using
the in-game timedemo utility to capture performance. The "com_maxfps"
console command was also used to lift the default frame rate
cap of 85.

As in the past, Call of Duty appears
to benefit more from a faster front-side bus than processor
clock speed, so the 3.73's 500MHz clock rate advantage doesn't
quite scale the game's performance as far past the 840's as
one might expect. And even with the graphics options placed
at their highest settings, the game scales very poorly across
the tested resolutions on either processor, indicating that
the graphics board is hardly stressed by the game using this
configuration.
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