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Preview: Intel Dual-Core Pentium Performance
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Last is NASCAR
Racing 2003 Season, tested using a crowded Daytona
track and a camera view set inside of Earnhardt's cockpit.
Graphics settings for detail levels were set at high, with
effects and features unchecked; the lighting and shadow options
were both enabled.

With so many cars on the track,
the number of shadows makes this demo fairly CPU-limited,
though the frame rate drop as the resolution scales upwards
indicates that the demo is not 100% so. The 840 again lags
behind the single-core processor's higher clock rate, though
only by roughly 10% across the tested resolutions.
Conclusions
With
essentially all existing and shipping game titles coded as
single-threaded applications, it comes as no surprise that
the 840 Extreme Edition performs like a Prescott CPU clocked
at 3.2GHz would perform. The dual-core processor's scores
consistently lagged behind those of the 3.73 throughout our
test suite by 10% to 20%. The tested titles' single-threaded
coding was simply indicative of the current state of PC gaming
and its lack of support for multiprocessing. Intel obviously
seeks to change this by bootstrapping the market's readiness
for threaded applications, from consumer to developer, ready
or not. While the 840 performs as expected, it is nevertheless
disappointing to see what very well could be a watershed moment
in the history of x86 processors fail to appeal to anyone
this year but the most dedicated of video editors; yet as
is often the case with graphics technologies, the hardware
has to be the carrot to the software's donkey and Intel seems
willing to bet that they can lead the way.
Intel's hyper-threading, the
presence of a second logical core in a single-core processor,
has now evolved into the first dual-core processors announced
for the desktop market, though only time will tell whether
or not Intel's engineering effort of bolting two Prescott
cores onto a single die that share the same controller to
system resources will allow even fully threaded applications
to soar. In contrast, AMD is instead focusing their first
dual-core efforts on the server and workstation markets, which
come with a host of threaded applications already available
to make good use of the new technology. Yet the pace at which
developers begin threading their games remains to be seen,
though Intel could very well be relying upon the development
software kits for next generation consoles that have been
in use by developers for months now helping evangelize multiprocessing
support. Either way, this performance preview is only a small
glimpse at how dual-core processors handle today's games,
and multiprocessing as topic and technology will surely heat
up later this year once the battle truly commences for mind-
and market share.

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