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Review: AMD Athlon 64 X2 4800+
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Call
of Duty was configured with its video settings placed
at their highest options since the title, based on the aging
Quake 3 engine, hardly strains the latest high-end graphics
boards. Scores were obtained from the Dawnville demo using
the in-game timedemo utility to capture performance.

The original Quake 3 engine supported
multiprocessing (enabled with the "r_smp 1" console
command, though this was not used during SimHQ's testing),
yet Infinity Ward, Call of Duty's developer, reportedly removed
the SMP support from the game; strangely enough, the 4800+
managed to outperform its single-core rival by the narrowest
of margins at every resolution tested. All applicable variables
were double-checked to ensure that the test environment between
the two processors was identical, yet nothing presented itself
as a possible explanation as to why Call of Duty's scores
were atypical for a supposedly non-threaded game.
Last is NASCAR
Racing 2003 Season, tested using a crowded Daytona
track and a camera view set inside of Earnhardt's cockpit.
Graphics settings for detail levels were set at high, with
effects and features unchecked, and texture filtering quality
was set at normal; the lighting and shadow options were both
enabled to increase the CPU workload.
With so many cars on the track, the
number of shadows makes this demo fairly CPU-limited, though
the frame rate drop as the resolution scaled upwards indicates
that the demo is not 100% so. As with so many other titles
used in our benchmark suite, NASCAR showed the FX-55 leading
the dual-core 4800+ by just one or two frames in each resolution,
a performance difference that would not be noticeable during
actual game play.
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