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Review: Windows XP Pro x64 Edition
Performance Analysis
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Last
is NASCAR Racing 2003
Season, tested using a
crowded Daytona track and a camera view set inside of Earnhardt's
cockpit. Graphics settings for detail levels were set at high,
with effects and features unchecked, and texture filtering
quality was set at normal; the lighting and shadow options
were both enabled to increase the CPU workload.

Like
MS' Flight Simulator 2004, NASCAR also saw a noteworthy drop
in its performance while running on the new operating system.
As demonstrated in SimHQ's previous testing with the game,
NASCAR 2003's code probably has very little branching, and
it's possible that the WOW64 emulation layer is creating a
bottleneck with the game since it showed the worst performance
loss among SimHQ's benchmark suite. This is also likely to
be the last article in which SimHQ uses NASCAR Racing 2003,
replacing the aged title with GTR
as our new motorsports benchmark.
Conclusions
Within the scope of SimHQ's benchmark
suite, game performance on Windows XP Pro x64 is a bit of
a mixed bag. Out of the eight games we installed and tested,
seven were compatible (Splinter Cell: Chaos Theory refused
to run), and of those those working titles four gave benchmark
results within a few percentage points to those generated
on the 32-bit version of the operating system. This means
half of the games tested were either incompatible or ran unacceptably
in comparison to performance on the older version of Windows
XP. Beyond game performance, existing system components and
add-in cards for sound, graphics, networking, etc., all require
updated 64-bit driver support for the hardware to work with
Windows XP Pro x64, and depending upon the vendor certain
parts could see months pass before receiving this support
(if ever). And to truly take advantage of the x64 hardware
means using 64-bit applications, which could likewise be slow
to market arrival. While x64 processing is undoubtedly a part
of desktop computing's future, SimHQ sees no urgent or pressing
need right now to recommend upgrading from the 32-bit version
of Windows XP, even for those currently running x64 processors.
Early adopters willing to overlook these issues, however,
can upgrade knowing that the majority of their simulations
won't have any compatibility issues running on the new operating
system, though performance is liable to be hit-or-miss.
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