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Feature
2005 E3Expo - Thursday, Day 2
"Sleep? We don't have
time to sleep! You can do that on the plane ride home!!"
Or so said Chunx when responding to pathetic complaints from
WKLINK about the lack of sleep opportunities, after a writing
session that lasted into the wee hours of Thursday morning,
followed up by a full day of walking around the expansive
floors of the LA Convention Center, all in an effort to bring
you the best of this year's E3Expo. It's now 2 AM and we're
putting the final touches on today's report.
Here's a rundown of what we saw on
Day 2 of our adventure in LA.
Air
Combat
by Tom
"WKLINK" Cofield
Day 2
was probably the most productive for me as a flight simmer.
There were also some good things seen as a wargamer and general
gamer as well. After only a few hours of sleep last night
I found it somewhat hard to maintain my concentration, especially
later in the day but hopefully what is here is coherent.
Rick Ladomade came by and gave us
a chance to see a very early video of some early renditions
for Xtreme Simulations International's upcoming Fighter
Ops jet simulation. There really isn't a whole lot
to report, or that he really wants out right now concerning
the game since many of the desired features of the game really
haven't been decided upon. What we did see though did give
us some hope that a full blown hardcore jet simulation was
not only possible but may actually be released in the near
future. Don't go out and sell off your copy of Falcon 4 quite
yet, this title is very early in its life but hopefully we
will hear see and partake in more in the next few months as
the title begins to develop momentum.
1C had to have the most interesting
titles as a group. Of course the first game I had to look
at was Whirlwinds of Vietnam.
This is very much a working title at this point, the final
name is still forthcoming. What we saw was a very, very early
pre-alpha version of the game and we had a chance to sit down
and chat with Gerasev Sergey, the producer of this game. What
Gerasev and the development team at G5 Software have done
to this point is amazing. The team has literally had only
five months of coding time in the game and they have already
come up with what looks to be a fairly stable setup. It is
certainly a very early build but the stuff I have seen so
far appears to be first rate.
Whirlwinds of Vietnam is going to
start in the early stages of the US involvement in the Vietnam
conflict. For those folks that want to get involved in a "We
Were Soldier's" type of environment flying the air cav
into harms way in the jungles of South East Asia.
Three major helicopter types will
be modeled in the game. The workhorse of the Air Cav, the
UH1 Iroquois will probably do the yeoman's work in this sim.
Most of us know that this helicopter, considered by many to
be the first true practical combat helicopter, is planned
for use in this game as an air transport vehicle, air ambulance,
and hasty ground attack vehicle.
Other planned helicopters include
the CH 46 or 47, the twin bladed Chinook that is used as a
heavy air transport. Also planned is an early version of the
AH1 Cobra gunship; which made an appearance late in the conflict
and struck terror in the hearts of the North Vietnamese. According
to Gerasev Sergey there are no plans to model any Soviet era
helicopters in the game.
The
game plans to ship with an 800 square kilometer area that
will cover a large portion of the Vietnam area. The game will
ship with most of the major engagement areas covered in depth.
Several small villages and some smaller towns will be modeled
but I am not sure to what level large cities will be developed.
This game is really in its early stages so stay tuned on these
items.
The goal will also be to have a progressive
campaign (I am not sure if it will be completely dynamic,
I am guessing not) that will include some of the major combat
actions of the war. Right now Gerasev is still fleshing out
the types of single missions, admittedly it seems his focus
is on some of the engagements seen in movies like When We
Were Soldiers but I suspect some of the more infamous battles
will be looked at and probably added. The campaign setup is
also still at an early stage and not fleshed out well yet.
I
have been assured that the flight models will be as accurate
as possible for the PC while at the same time scalable to
allow novices to learn to play without fear of such things
as transitional lift or leading edge stalling. It will be
interesting to see how the flight models fill out, especially
as the game progresses into full Alpha and Beta form.
I got to observe the game for a good
twenty five minutes and what I saw impressed the hell out
of me. The cockpit of the UH1 looked every bit as good as
something from higher end games like LOMAC
or Forgotten Battles.
The cockpit is simply beautiful; every single one of us there
was amazed at the look of the virtual cockpit. Crewmen appear
to be modeled realistically and go through their activities
and motions in a realistic looking manner.
Ground troops appear to look fairly
realistic as well. Troops will jump from helicopters, you
can fly around and see artillery firing, troops reacting to
fire, and firefights between enemy forces and US ground troops.
Helicopter interaction appears to already be in the game.
I am really excited about this. The
game looks good, the terrain looks good, the aircraft looks
good and the person doing the title seems really excited about
making a decent simulation. Add to this 1C's past commitment
to getting the game done right and I can finally see a game
on the horizon that could replace Longbow
2 as my favorite helicopter simulation. Vietnam fans
who have clamored for a real helicopter, not the faux one
seen in Battlefield Vietnam should rejoice. It looks like
your answer may be here.
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