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2005 E3Expo - Thursday, Day 2
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The
other exciting game I saw was Battle
of Britain II from GMX Media. I could really tell that
Scott Gentile has really gotten into this game and his enthusiasm
has spilled over to many of us here. I honestly was somewhat
luke warm towards the title when it was announced. I really
liked BoB but didn't think that there would be enough time
to significantly improve the original game in the agreed upon
development window that Scott had.
I was wrong; the Shockwave team has
really done an outstanding job with what they have so far.
I was quite pleased with quite a few of the changes that have
been made. The extremely twitchy flight model has been cleaned
up significantly and is now much closer to reality. Chunx
still thinks that it may be too twitchy at times but overall
it is improved.
The graphics are the major upgrade
to the game. BoB had a generally strong physics and game engine
design but the graphics were fair to good at best and some
aspects of the game looked horrible. BoBII looks much better.
The terrain, while maybe not on the LOMAC level, looks much
more realistic and the color schemes appear to be much closer
to reality. Water textures are massively improved. I honestly
cannot wait to see what this game looks like on a high end
system.
Scott was showing us the graphics
on a laptop and they looked quite good but I am guessing this
was something akin to a GeForceToGo type of vid card and not
the latest hardware crunching video box that some of us are
considering. The game looked good though, actually quite good.
Scott said that most of the coding for the game was done on
a GF3Ti equipped computer so those folks with less than top
of the line specs should be able to run the game comfortably.
Probably
the most impressive, and improved feature of the graphics
is the bomb and smoke effects. The explosion effects are very
impressive. I honestly think that the explosion effects rival
and probably surpass most other games currently made. What
I saw makes the effects without a doubt the best seen in any
flight simulation. I mean any. They are better than IL2, better
than LOMAC and they come close to, if not surpass the explosion
graphics of Silent Hunter III. That is something Scott should
be proud of.
The other graphic improvement that
jumps out right at you is the clouds you see in the game.
No simulation has better cloud effects; period. The clouds
are awe inspiring in this game. Just going up and flying around
aimlessly in the sky is one of the more enjoyable aspects
of this game.
The other thing that is improved significantly
is the cockpits found in the aircraft. I never thought the
pits in the Spitfire or Bf 109 looked that bad in the game
until I got a chance to look at the pits that Shockwave has
imported into Battle of Britain II. These are absolutely outstanding,
and will come as pleasant shock to folks.
One thing that you might as well know
is that Battle of Britain II will not ship with any multiplayer
content. For those of you that know the original game well
you realize that the title ships with a broken multiplayer
setup that was literally useless. It was almost impossible
to play, even getting a connect with someone was a one in
20 shot. Scott made a decision early on not to get bogged
down in the multiplayer code and instead devote himself to
fixing as much as humanly possible in the limited time he
had allotted.
I have to say I agree with him on
this one. I have said before that no multiplayer is better
than bad multiplayer. I also understand that fixing this problem
would mean that the really important fixes, like the flight
model fixes and the graphic upgrades would be either minimized
or discarded. Scott made his selection and to me it was a
wise one.
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