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2005 E3Expo - Thursday, Day 2
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Land Combat
by
Tom
"WKLINK" Cofield
I saw two things that were fairly
impressive to me. The first one was the America's
Army booth which looked to have cost the taxpayers
at least three M1 tanks to set up. It was that impressive.
We got a chance to sit down with the developers and discuss
the latest release of the game and what the plans are for
AA in the future. I also was heartened to hear that this game
is not just a recruiting tool but that the US Army is using
this game to help train current and future soldiers in combat
scenarios. I won't go too much into depth concerning the updates,
it is beyond the scope of this magazine but soldiers will
get a chance to familiarize themselves with much of the newer
high tech equipment in a virtual environment prior to their
use in a real world environment.

America's Army: Special
Forces (Overmatch)
The game currently shipping is running
off the latest version of the Unreal engine. That means that
crewable weapons systems and vehicles will either be in the
game very soon or will be part of the game in the near future.
The goal is to eventually allow for the crewing of all kinds
of equipment in the US Army arsenal, ranging from Hummers
to Apaches.
For those that are familiar with AA
the setup is still the same. Players generally can start out
familiarizing themselves in basic training where the learn
basic rifle marksmanship, first aid, grenade usage and other
basic skills that new recruits are trained. Later on troopers
can train in some specialties and become qualified in some
identifiers like Airborne school, Ranger School and eventually
earn their Special Forces tab.
Yes, it is still somewhat arcadish
although the game leans much closer to the simulation side
of the house over the gamey side. The game definitely leans
closer to Rainbow Six than Far Cry. Target reticule effects
are not shown per se on the screen but your likelihood of
getting a hit while moving are slim to none. Rambo style attacks
are eschewed in the game and the plan is to increasingly reward
team play over individual accomplishments.
Another plan in the future is the
possibility of adding AI soldiers into the game. The game
right now does not have a true AI, the only offline gaming
you can do involves the training missions. There are plans
on changing this but when we will see this is anyone's guess.
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