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2005 E3Expo - Thursday, Day 2
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The other game I got a chance to see
up close is 1C's WW2 RTS.
This title looks to be nearing completion and although it
still needs some finishing touches it looks very very good.
What seems to make this game different
from what appears to be the overwhelming number of World War
2 real time strategy games is the in depth physics and ballistics
models that appear in this game. Unlike the multitude of Sudden
Strike clones that seem to be everywhere WW2 RTS appears to
actually try to model the effects in a realistic manner.

Armor penetration values, Armor hardness,
angle of strike of weapons, weak spots in vehicle armor and
even the effects on the interior of the vehicle appear to
be modeled in the game. This means that a 75mm equipped Sherman
probably will lose a head to head match up with a JagdPanther
and you had better use your tactics properly.
Since the game is build on a modified
version of the IL2 engine you get the chance to use aircraft
or ground vehicles in your assault. Some really nice touches
are the way that terrain and buildings have a progressive
damage model and that almost everything in the game can be
destroyed or damaged in some manner. Another impressive feature
of the game is the exact detail that is going into the terrain
engine. Not only does the game model terrain elevation based
upon satellite maps, but the team has researched the areas
so closely that if a doghouse (I'm serious here) was in the
real world at the time the battle took place it would be present
in the game.
The
terrain will be rendered in 2k by 2k chunks which still somewhat
concern me although the development team has assured me that
there will be no gameplay imbalance related to the size of
the maps. The game will render in larger scale but only 2x2
will be seen at one time.
The game will range from 1939 to 1945
with the person being able to play for the Western Allied,
Soviet or German forces. One other nice, historic feature
is the fact that while you retain troops through the entire
conflict your equipment set doesn't stay static. If you are
fighting a battle and it is known that this or that kind of
equipment was being used then you will get it. One bad thing
about this is that only the historically correct equipment
set will be used. If you had a Tiger tank in your last mission
you may not necessarily have the same tank setup in the next
mission.
Overall this game looks to be progressing
nicely. It is a crossover title to be sure; one that probably
will be more inclined to the wargamer rather than the simmer
but one that certainly bears some scrutiny. It really looks
sharp and looks to be much more 'simulation' like than any
of the other RTS style WW2 games I saw at E3.
Overall it was pretty productive.
I was heartened by Whirlwind; it looks to be something that
flight simmers will really get its teeth into. In addition
I think folks will be pleased to see what is being done with
Battle of Britain II. Given the dearth of simulations that
is on the horizon these two look to be the best of show as
far as simulations go. If both ship relatively bug free they
probably will get some decent marks when review time comes
around.
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