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Feature
2005 E3Expo - Friday, Day 3
Friday
Wrap-up
Well,
it's finally over, which means your hard-working SimHQ team
can finally get some sleep. E3 2005 was a great experience
for all of us here on the global SimHQ staff, particularly
because it was the first time that WKLINK, 20mm, Chunx and
guod had a chance to actually meet face-to-face, work and
socialize with one another. Spending the better part of a
week together talking about our hobby, dining and experiencing
the spectacle of E3 was a fantastic opportunity, and I hope
that even more of the staff can get together and attend other
events together in the future.
Long before E3 kicked off, your
SimHQ reporting team "strategerized" their gameplan
for covering this huge event and designated Friday as their
"clean-up" day the day we'd set aside to
find out information on products we'd been unable to see or
missed during the first two days of the show. As it turned
out, Friday turned out to be a surprisingly productive day
with several pop-up finds and chance meetings with interesting
people, culminating in a very satisfying and rewarding end
to this year's show.
Air Combat
by Tom
"WKLINK" Cofield
Well,
it's the final day for me in LA. I had to get on the plane
at 5:30 PM and fly out so I had to bid goodbye to the guys
a little bit early, I got to see a couple of really cool things
just before we left. The last surprise had to be among the
strongest something akin to saving the best for last.
Let's just say you combat shooter folks are going to have
your socks knocked off next year.
I didn't see any unannounced flight
simulations today but I did get a chance to sit down and finally
get some stick time with Battle
of Britain II. I was happy to say that Chunx' assessments
of the flight models appear to be pretty accurate.
The flight
models are tighter and more controllable over the original
series. Speed effects and the AOA affects on the airframe
as far as buffeting and prior warning as the plane leaves
the flight envelope appear to be very much improved. I really
like the way the planes buffet when you try to do some really
ham fisted maneuvers with them. It really gives you a clear
warning that what you are trying to do will result in some
bad results if you keep it up (stalling and / or spinning).
The effects
of speed on the aircraft are also more pronounced. Controls
on these aircraft definitely become firmer as your speed increases.
The first BoB did that as well but this seems a little bit
more pronounced than I remember with the first version. This
is excellent and highly accurate btw, early war aircraft had
almost all control surfaces covered with fabric which would
compress during high speeds. Don't confuse this with compression,
what would happen is the fabric would literally warp surface
wise and create a small parachute like effect that made the
movement of the aileron or the elevator much more difficult.
Add to this no hydraulic controls of these control surfaces
and you can see why speed may not always meant life with these
aircraft.
I'm not
going to repeat myself covering the graphics improvements.
Most of you probably read the praise I had for the graphics
yesterday (between checking out the babe photos) and know
that the game is improved substantially in the looks department.
Scott has a lot to be proud of with this game. Look for this
game to go gold very soon as well. I was told a date but I
won't say anything in case it slips a few days or a week.
Scott has a few minor tweaks he wants to do with the game
before it goes gold but I imagine he will be exhausted when
he gets home (he looked tired). E3 will do that to you.
In a
semi related story, I have something of a scoop for you WW2
Online lovers. I guess I am the winner of the 'Who will be
the one to publish Beyond Blitzkrieg' guess / poll that is
on our board. I have been told by GMX media that we can announce
that the title currently known as WW2 Online will be published
by them. There is some discussion as to whether the game will
actually be called Beyond Blitzkrieg, there is some question
as to whether that will be the final name but for know you
heard it here first. There will hopefully be more information
forthcoming when I find out more myself.
The other
thing I got to see was the Aerosoft display. They had quite
a number of titles on display that would appeal to the flight
simulation community. The gentleman that normally handled
the flight simulation component of the game, Christian Keil
wasn't there today but I plan on getting more info from him
on some of the upcoming titles that are going to be coming
out from this German company. I got some software from them
as well so expect some evaluations of some of their FS2004
add ons in the near future.
Overall
there isn't a whole lot else to discuss in the flight simulation
section. I hate to say it but in general the flight simulation
displays at E3 were either tiny or non-existent. We learned
right away that we needed to get out and really look to find
flight sim developers at E3. The days of the big flight simulation
booths are long gone and I don't look for them back anytime
soon.
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