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2005 E3Expo - Friday, Day 3
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Land Combat
by
Tom
"WKLINK" Cofield
The last
thing I did before heading for the plane was stop by Bohemia
Interactive to get a look at Operation Flashpoint 2. If you
want to talk about hiding a light under a bushel they seem
to be doing it. Bohemia had a small little closed meeting
room and didn't appear to be making any real noise at the
event. I will say this, what they are going to put out in
the next year or so will definitely make some noise.
First
off, there is some confusion over the name Operation Flashpoint
2 and Armed Assault. These are actually two different games.
Armed Assault is, from what I understand, an interim title
using the engine developed originally for military use. Armed
Assault will feature a new engine, multiplayer code, and physics
but retaining much of the original game play from the first
game. The game will ship essentially with the original Operation
Flashpoint and Resistance (sorry, no Red Hammer) style mission
setup.
Armed Assault
The really cool thing about this game
is that the game will allow the importation of most of the
mods and user made add ons that have literally transformed
this game into whatever you want it to be. This game sounds
to be something of a hybrid, not a 'true' new game in the
total sense but essentially a new game in many of the most
significant features. The game is planned for release sometime
in quarter four of this year.
This game alone would have been enough
for me to give a 'good job' to the guys at Bohemia but then
they told me about what they are doing on Operation Flashpoint
2 and it literally knocked my socks off.
Operation Flashpoint 2, if they pull
off what they want to do with this game, will take tactical
shooters to an all new level. I am not kidding here, they
are going for what I think may be the ultimate tactical shooter
to date. A shooter game that will never play the same, will
continuously surprise you and will draw you in like nothing
before it. The more I heard about what Bohemia was attempting
to do, the more I was amazed.
OFP2 trades the cold war setting for
a 'futuristic' setting of 2010 in areas that look suspiciously
like the places US forces currently are deployed. You won't
have real world places (e.g. Iraq) listed as the place of
allied deployment, but the new game engine uses satellite
data to reproduce real world areas in pretty solid detail.
I saw some renderings of terrain that looked suspiciously
like Afghanistan on the pre-alpha version of the game that
was shown to us.
Operation Flashpoint
2
Graphically the game is supposed to
be substantially improved over the original title. The stuff
we saw was pre-alpha, and as such was not optimized. Even
so, the terrain at this time already looks better than the
original game and looks almost as good as any other tactical
shooter currently on the shelf. The team has even gone to
the trouble of getting detailed shots of the plant life in
the 'fictional' land that is not noted and is rendering that
plant life in full 3d. Some shots of the game in its full
glory look amazing, scarily so at times.
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