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2005 E3Expo - Friday, Day 3
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The vehicles rendered look very nice,
almost photorealistic and look to have at least doubled the
poly count of the original game. Soldier animation's and graphics
are significantly improved as well and the troops look very
realistic and are planned to move and gesture like a real
person. This will become more important as I go on.
View and draw distances are going
to be improved as well and the plans are for them to scalable
to boot. One of the bigger gripes with the original game was
the fog effects which limited the effectiveness of some of
the air weapons in your arsenal. Now you can set the view
range as short as 1km away and as far as (they hope) 5km away
depending on your hardware capabilities. In addition there
are plans to limit the number of drawn objects for people
in aircraft so they don't have to deal with the slowdowns
caused by trying to draw large amounts of objects quickly.
We
were short on time so some things didn't get asked by me.
I am not sure what kind of single missions will ship with
the game; that is something that will have to be researched
over time. Likewise the company doesn't really know what the
multiplayer will be like at this time. There will be multiplayer,
they just haven't really gotten to that part quite yet and
don't really want to talk about it until they can evaluate
what can and cannot reasonably be done.
The game will ship with an American
campaign, like the first game. The campaign will actually
ship with three specific chapters, or essentially three different
campaigns. The player will start out as a USMC private essentially
playing the game as a grunt out in a combat environment. The
second chapter will have the player play a 'mid level commander',
essentially a platoon leader controlling a small group of
men in battle. The third chapter will have the player play
as an SF detachment officer, essentially doing all the deep
secret hoorah stuff.
The game will be a little different
with its control of soldiers than the original OFP. This version
is planned to have the individual control groups of troops
(teams or squads) more than individual soldiers. How this
is going to work I am not totally sure but it looks like the
higher you go up the chain the more control you will have
over groups and the less you will have control over individuals.
This is a nice touch since a company commander would rarely,
if ever, send individual soldiers out to do the mission. Instead
he or she would instruct the platoon leaders to perform a
task and then let that individual leader perform the mission.
You get a feeling of command that will actually be put into
the game. If the game pulls this off it will be a first.
But wait, I'm not done yet. If you
think all this is amazing, you read what they want to do with
the actual game engine. In this game there is going to be
no real set mission, no real set paths or anything of the
type. Essentially the idea is going to be that all the individual
units in the game (which Bohemia states could run into the
thousands) will actually operate as individuals and will interact
with other units in the game. Essentially what they are saying
is that if an AI unit goes out on patrol and finds the enemy
they can report it and remember it. If they don't find that
enemy unit then you may not find out about it until you run
across it.
In other words, your decisions, especially
if you are a higher level player in the game, can and will
affect what happens in the game. In addition, the decisions
you make in the game will have consequences. Not only will
friendly and enemy AI be modeled in the game but there will
be neutrals in the game that you will have to interact with
and the decisions you make will have an effect on what happens
later on.
For example, if you say or do something
that ticks off a fellow soldier (you can interact and ask
limited questions of the soldier in the game) by doing something
that the troop would obviously dislike then the trooper may
not tell you some information that may prove to be vital later
on. Likewise, your interaction with the local people will
have an effect on their treatment of you and your fellow soldiers
later on. If you shoot, pillage and destroy wantonly in the
game then the next time you enter that village the people
could range from sullen and uncooperative to downright hostile.
In addition you can be disciplined
for doing things that are outside your rules of engagement.
Yes, it is a game so there probably won't be any virtual courts
marshal but there will be consequences for your actions.
Essentially this means the game is
a combination of a role playing game on top of being a combat
shooter. This really is going to be a stretch for Bohemia
Interactive but if they pull this off they will make every
other combat shooter obsolete. Without a doubt they are trying
to raise the bar to a whole new level and I really hope they
pull this one off.
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