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Feature
Relections of the 2005 E3Expo
Commentary
by...
Chunx
Tom "WKLINK"
Cofield
Tom "20mm"
Hayden
Doug "guod"
Atkinson
Chunx
Just like every E3 Ive been
to, this one was fairly overwhelming in scope and activity.
guod and I warned newbies WKLINK and 20mm to be prepared to
come away with the a profound feeling of disappointment in
having not seen it all. Because you really cant
see it all, its just that huge of a show. But with some
good planning, we saw what we needed to see, and got the information
out to our readers. And while seeing all the new toys and
gadgets was neat, like every E3 I found that the company I
kept, in the form of the SimHQ staff and dedicated simulation
developers, was the real highlight of the show. And now here
are a few of those highlights:
WKLINKs driving adventures in
LA traffic.
Poor WKLINK, man was he seriously
abused on the freeways by LAs hardened commuters. See
WKLINK lives in a region where he shares the highways with
drivers that are fairly conservative, cooperative and polite.
Although he was the sole driver on our rental car agreement,
it quickly became clear to us that he was probably not the
best fit for the cut-and-thrust, dog-eat-dog style of LA freeway
driving. Tom would patiently wait to move into an exit lane,
only to have LA drivers take advantage of his courteous (some
might misread it as indecisive?) driving behavior by cutting
him off, taking the space he was angling for, or cruelly blocking
him out of an exit. WKLINK would eventually suffer a momentary
mental break from his courteous style, which would
typically translate into an abrupt, last-ditch play for a
lane, only to narrowly avoid an accident. Riding shotgun with
Tom would have been more humorous if we hadnt had so
many near death experiences. Seriously, it wasnt that
bad, really
heck I used to take student pilots
out so Ive
definitely been in scarier situations.... well, a little scarier,
anyway.
Zoom Zoom.
Driving the various racing sim cockpits
(VRX and VGT) was an absolute blast. Unlike most aircraft
sim-pits, the racing cockpits werent just a different
way to sit while driving a racing sim; these babies add a
whole new dimension to the experience with their superb tactile
feedback sound systems. The realistic noise and vibrations
that these cockpits impart to their drivers really enhances
the sense of feel that is so necessary for driving
a virtual car at the limit of adhesion. Although expensive,
these cockpits added dramatically to the sense of immersion,
actually improved driver performance and were a treat to play
with again and again and again at this years
show. Poor WKLINK got pretty frustrated trying to pull guod
and I from the VGT cockpit, but at least if he lost us, he
knew right where to find us. Then again, so did E3 Security...
A Relentless Boss.
Man, what a pain in the rear SimHQs
president can be! I mean, when a SimHQ staffer gets to attend
E3, its supposed to be fun, right? Days on the convention
floor, nights enjoying all that LA has to offer
Not
so this year. For me, this was the most difficult E3 to cover,
because of guods nagging insistence that we produce
content every night before bed sheesh! That
translated into a) very little beer and b) very little sleep
for the SimHQ reporters on the scene. But we did get to watch
guod work his web formatting magic as he took our copy, fresh
from the memory stick, and format it into the beautiful HTML
pages yall got to enjoy. As a result, guod got the least
sleep of any SimHQer at the show, typically only 2 or
3 hours a night. I think (hope) the long hours were worth
it for our members, and if it was, dont forget to give
guod a big THANK YOU for his efforts. I know he
deserves it.
The Staffs E3 Strategery.
This was also the easiest E3 to cover,
because of guods careful coordination of interviews,
and our general efforts to plan our daily activities months
before we threw our little pink bodies into the maelstrom
of chaos that are the E3 convention floors. This was Andy,
Bubba, Pygmy and my biggest lesson learned from E3 02,
and it was good to see that SimHQs corporate memory
was able to take steps this year to make our convention trip
as effective and efficient as possible this time round.
We knew where we needed to be, and when, for just about every
minute of the show. Even so, we still had some slop
time built in between interviews and briefings to see
things we hadnt seen before
or to get in a few
extra hot laps on GTR on one of the totally cool racing simulators!
The Big Shift.
Although I am always impressed by
the incredible amounts of cash spent on the various vendor
displays for E3, I think the thing that left the biggest impression
on me this year was the dramatic shift in simulation support
away from big-name publishers and towards the labor
of love independent development studios. This year UbiSoft,
previously the last big-budget defender of sim titles, has
seemingly discarded the sim genre like yesterdays newspaper.
At E3 2002 they displayed LOMAC, IL-2FB, Ghost Recon, RS3
Raven Shield, and (a WW II Destroyer Combat game). This year,
they failed to show Silent Hunter 3, refused to discuss the
PC version of Ghost Recon 3 and generally acted hostile or
aloof to any press questions about upcoming PC titles. Likewise
Microsofts PC game display was anemic in comparison
to previous years, and there was no one around who could discuss
the lucrative Flight Simulator series. Finally, Thrustmaster,
previously known for boasting the biggest display of controllers
at E3, was noticeably absent this year.
The Fascinating People That Keep Our
Genre Going.
Conversely, I was very impressed by
the dedication, perspective, vision and enthusiasm of the
little developers like Rod Chong (SimBin/10Tacle),
Scott Gentile (Shock Wave), Rick Ladomade (XSi) and the folks
at Bohemia. If it werent for these guys, Id lose
all hope in ever seeing a quality simulation title ever again
for the PC. Instead, I came away from E3 with my hopes buoyed
by the dedication and vision of these incredible folk. Now
my only concern is that the titles they produce will be enough
to keep the HOTAS and FF Wheel industry viable.
Hangin With The SimHQ Team.
Finally, I once again found real enjoyment
at E3 because it once more provided a venue for several of
the SimHQ staff to get together and just hang out, enjoying
our hobby together and sharing our thoughts, philosophies
and ideas about the simulation industry, our families, jobs
and other interests. I wish wed have recorded the dinner
conversation that guod, 20mm and I had on Friday night at
a posh LA restaurant. It was one that I think everyone would
have liked to participate in, as it ranged from simulations,
to flying, to racing and even leadership and management styles.
Having the opportunity to share thoughts and ideas in person
is something that I hope the SimHQ team can do again in the
future.
Tom "WKLINK"
Cofield
A couple of things came to mind as
I sit back and contemplate the event that I got to see.
"Consolitis" is a condition
that probably will have no cure.
I saw
some pretty cool looking stuff coming out on the Xbox 360.
In the past, the PC environment was superior to the console
environment in three major categories; complex game rendering,
upgrade ability and graphical superiority. Over the past few
years many PC gamers have developed an almost snobbish attitude
toward their console playing brethren.
Well,
with the advent of High Definition televisions one of the
major limitations of consoles was minimized. While a standard
TV never could approximate the resolution of the PC monitor
an HDTV could come damned close, and now at a cost that an
average person can afford. All that was needed was a gaming
system that could take advantage of this kind of technology.
Ladies
and Gentlemen, I saw that technology at E-3. What you see
now are games that look good on a $2500 35 inch RCA HDTV,
not just on a 5K monitor of the same size. Since the cost
of such sets will just continue to drop you will see more
and more of these in more and more homes. With those sets
you will see an Xbox 360.
To quote
a beer commercial; Microsoft's move was brilliant. By coming
out with a system that takes advantage of this technology
almost one year before its competition, MS is doing what Sony
did five years ago, corner the console market before the competition
can respond. Sony's Playstation3 will probably be an improvement
over the Xbox 360 but in one year, who will care? Just like
the PS2 is the dominant game box in today's console environment,
the Xbox 360 will take the ever crucial high ground in the
next battle of the consoles.
What
does this mean for PC gamers? Well, unlike some folks I don't
think that the Xbox 360 will take the place of PC gaming.
For one I highly doubt that the new console will have the
kind of storage for the kinds of games that PC gamers want.
I am willing to bet that most games for the Xbox 360 will
have increased depth over past console titles but they still
won't have the depth of real PC games. PC games will still,
for now at least, has the advantage in complex game rendering.
In addition,
PC games will still be the cutting edge for game development
and as such there will still be a continued demand for hardware
that maintains that knife like edge. I am not sure we will
see the explosive growth in PC hardware that we have had in
the last six years but I am pretty sure there will still be
growth in the market. A few years ago there were the naysayers
who predicted that PC hardware and software progression would
be stifled by the development of the Xbox. That hasn't happened
and I doubt it will happen with the Xbox 360, the PS3 or any
other console box. One of the biggest limitations of the console
is the inability to improve the graphics or the speed of the
console. For this reason I do believe that PC gaming will
always be the cutting edge of gaming development.
So, there
has been some discussion on our site as to the potential for
us to cover console type games (if and when they ever get
to a PC simulation quality). To be honest, there are arguments
on both sides that are compelling. Here are my opinions.
We are
not named PCsimHQ.com. We are SimHQ.com and
if there is a simulation title that fully meets our criteria
as a simulation, then we probably should review it.
I know I might be branded a heretic by some folks for even
thinking of such a thing but in the future I suspect that
we will run into a console title that will give us pause for
reflection.
Now having
said that I suspect that a true title that fits our criteria
will be either a long time coming or it will never appear.
It will take more than pretty graphics to bring a review from
me. The PC world is filled with vacuous PC titles that don't
even come close to the simulation criteria and I doubt that
games like Falcon 4.0 will make it to a console anytime soon.
However; if we do start to see realistic games that fill our
requirements, plan on a review.
We are a unique brand of gamers, and
thank God for that.
If you
decide to go to E3 I suggest two things; earplugs and Motrin.
The South and West Halls are not for the epileptic, that is
for sure. I was bombarded by more noise than at a Judas Priest
concert. It was loud, bright and obnoxious. It was also filled
wall-to-wall with some of the ugliest people I have ever seen.
It looked like a walking Clearasil commercial in there. It
was plugged pore heaven.
The only
real bastion of sanity in the entire sea of scantily clad
booth babes and computer geeks was Kentia Hall, where the
adults seemed to hang out. I loved Kentia, where 1C, Bohemia
Interactive, Tri-Synergy, 10tacle, CH, Saitek, Naturalpoint
and Aerosoft had their booths. I swear the average age of
the gamers in Kentia hallway had to be at least 10 years above
the age of the people squeezing in to see the latest PS2 games.
Some
people asked why I didn't spend more time looking at some
games like Company of Heroes. Well, part of the reason was
that I couldn't tolerate being in the South or West Hall any
longer. There were some cool exhibits there, EA's Battlefield2
was cool, America's Army was nice (and sound proofed inside
where you could talk to someone) but half the time you ended
up hoarse from trying to yell loud enough so the person you
were in contact with could hear you. I have a suggestion for
some of these companies, set up the bling bling booths in
the South or West halls but if you want to talk to the gaming
press set up another small one in Kentia, where you can actually
talk at a normal volume.
Most pleasant places and disappointments
of the event.
Best
place and most exciting developer for simulations has to be
1C right now. I really wish 1C would start selling games directly
in the US and bypass some US distributors. Many of the games
that I am anticipating are going to be handled by 1C that
include Whirlwind of Vietnam, WW2 RTS and PT Boats. If there
is one company that is still friendly to us PC fanatics it
is 1C. Congrats Anatoly, if there is one company that I can
still count as a simulation friend it is 1C.
Another
pleasant place had to be the Bohemia Interactive section which
gave me probably the most exciting game to come out of the
entire show. If you are excited about Battlefield 2 or Delta
Force just wait, Operation Flashpoint 2 will blow your socks
off. If, and I mean if they pull this off, they will completely
change the shooter genre. People who think HalfLife 2 is cutting
edge will chuckle at the primitive nature of that game. I
am serious what Bohemia is trying to do will revolutionize
the genre. Get excited folks, I know I am.
My biggest
disappointment? It had to be Ubisoft's booth. Ubi has gotten
a case of big britches and it is showing. When we asked about
a potential add-on to Silent Hunter III or any word on Silent
Hunter IV, we were met with blank stares at the media check-in
booth. The people that represented Europe and the US apparently
had NEVER HEARD OF THE GAME. They refused to even discuss
a PC version of Ghost Recon 3 something that makes
me question Ubi's commitment to creating a computer version
of the game. This kind of attitude toward simulations appeared
to be prevalent over their entire booth.
Games
like IL-2 and PC versions of Rainbow Six and Rogue Spear put
Ubisoft on the map and they are paddling away from their base
as fast as they can. I for one left the booth in disgust.
I hope you guys enjoy the console market; you will have plenty
of competition there. You alienate your PC base at your own
risk.
Other
disappointments? Well, probably the increased trend toward
consoles in general. I don't have a problem with console games,
they have their place, but I do have a problem with crap and
a lot of those games are pure crapola. There was more time
and money devoted to a 'Bratz' console game setup than there
was to most legitimate simulation titles in the main halls.
I about barfed when I saw that.
I am
a realist here, I know there is a greater profit margin from
some junk pre-teen game than there is from a realistic shooter
but I find it hard to believe that Ghost Recon3 for the PC
would be less profitable than 'Bratz' for the console.
Final opinions and recommendations.
If you are thinking that consoles
will take over the world, well don't give up total hope. I
think the biggest combat shooter to come out of E3 will be
a PC only title (OFP2) and while flight simulations are not
all that strong, they are still there. Even the wargaming
genre is there, albeit in very limited form. We will have
to adapt and there may be a time when a console title will
be indistinguishable from a PC title. I don't think it will
be anytime soon, but who knows. I do know this, there will
be plenty coming out over the next year and a half to keep
me busy.
Tom "20mm"
Hayden
What
do you get when you combine video games and the platforrms
/ peripherals to run them, 547,000 square feet of exhibit
space in the Los Angeles Convention Center, flashing lights
and blasting music and outright noise, with over 70,000 people
from around the world, 99.999% of whom you have never met?
Right, E3 2005.
I asked
guod what I could expect in my first E3 experience and his
response was "think a combination of Las Vegas and Disneyland,
only with video games". He was pretty close with that.
But in truth, nothing can prepare you for the total sensory
overload that E3 is. Somehow in the vast continuum of time
and space, ten days have passed since I was there. In that
ten days, I've had a chance to reflect a little, think on
what I learned, what it all means. Gain a little perspective
on the experience itself. I'd like to share that with you.
What
do you get when you take E3, subtract the video games and
exhibits, the platforms / peripherals to run them, the Los
Angeles Convention Center, the flashing lights and blasting
noise? Right. Peace and quiet! And people.
The people
are what I will remember most about E3, after all they are
what *makes* E3. People from all over the planet, people with
spiked hair, purple hair, no hair. People who, quite honestly
were not very attractive, and other people (some wearing next
to nothing) who were drop-dead gorgeous. And yes, I did too
watch where I put my hands! People rushing hither and thither
all over 547,000 square feet of space from 9:00 AM to 4:00
PM for four days. Mixed in amongst them, people who are simulation
fans. People who share the passions that we do for flight
sims, motorsports, naval, and land combat sims. Other people
who make the technology that enables us to enjoy this nutso
hobby that demands so much of our time and our money, and
makes us think about things simulation-related perhaps more
than we should. If we were sane, that is.
I think
about meeting people for the first time and very quickly finding
out how much we had in common via our mutual interest. Even
the language barriers could not stop the zest for simulations
that we shared. I remember talking about technology and how
it works with the simulations that we use. Perhaps how it
could be incorporated into a sim under development and seeing
a "spark" in someone's eyes when the rationale hit
home. I think about luck and how it really can be just where
opportunity, chance, and a simple suggestion at the right
time, connect. I'm still impressed with the intelligence and
knowledge and skill that so many people have. In technology
and in software development. Very bright (and young) folks.
I will
always recall once when we walking through the crowd and quite
honestly, I was starting to feel a little down. The consoles
were *everywhere and the PC simulations seemed to be few and
far between.* Just then we ran across some people with more
raw enthusiasm than I've seen in a long time. They say it's
contagious, and you had better believe it is. Enthusiasm.
I got energized all over again, got my optimism engaged and
although I leveled out a little, I still see the half-full
glass. The future none can see, but stranger things have happened
than a bunch of ragtag simmers pulling together and making
a difference.
I'll
close with this. I've said a lot about people, about how they
make things happen, make them worthwhile. And I said before
how I much I appreciated meeting and having some time with
three SimHQ Staff members that made the trip to E3 this year.
It really was a h00t! watching Chunx and guod race simming,
Tom C flight simming. You members out there, you have no idea
(or maybe you do!) how much these guys know, and how committed
they are to the simulations of this world. So, to Tom, Ian,
and Doug, thanks guys from ole 20mm. I enjoyed E3, but it
wouldn't have been nearly the same without you there.
Doug "guod"
Atkinson
The transformation is complete.
This
is my 5th (6th?) E3 show and this year it's obvious what started
as a trend years ago has reached it's completion: the consoles
are staggeringly predominant at E3. Booths that a few years
ago promoted PC gaming at the forefront now have their PC
titles in the back or the corner of the display. So depending
on your perspective, E3 has "hit bottom" regarding
PCs.
Does
anyone remember the Jane's display for Longbow 2? I shall
never forget Origin's Kevin Kushner practicing his flight
tactics and showing me their proud new baby in the full size
Apache mock-up. By comparison with this year, think of PC
simulations in terms of the restaurant table back by the kitchen's
doorway.
It took
us three laps around the Microsoft booth to find the
area "designated" for PCs. Once found it was "decent"
in size but it sure wasn't predominant or even
close to the stature of the Xbox display area. You'd have
thought Microsoft's corporate color had changed to that gaudy
lime green instead of their usual blue.
Most
sad was Ubisoft's lack of attention to simulations. Trust
us, we tried to find some information on what's happening
next with Silent Hunter III and the next iteration of Microsoft
Flight Simulator.
So is
it time to cry doom and gloom, it's over we "lost",
and continue with more wringing of hands and gnashing of teeth?
Well you could, but there are some new factors coming into
play after this years show. Now that the ultimate transformation
is complete and the PCs have been dealt the ultimate diminished
role at E3, I think we're on the verge of a renaissance. A
new market with new opportunities and new possibilities. The
"old way" is gone, but there is still a future ahead
for simulations. And the business model could be better than
the old one ever hoped to be.
Over
the next few weeks SimHQ will be discussing in interviews
and editorials some of the "other things" we learned
at the 2005 E3Expo. How the sim market is changing. What we
can expect to see in the not so distant future. Maybe simulations
have a future after all because there are still plenty of
people out there who love this stuff and want to see it live
on and optimism can be contagious.
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