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Feature: Building a New Computer - Part
2
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While
games run well on the new operating system there are some
significant software problems. Software that directly interacts
with hardware tends to have problems. Hypersnap doesn't seem
to work in the DirectX capture mode. Like the problems with
the CH software and the TIR software it appears that software
that is directly made to interact with hardware tend to have
conflicts under XP64. This probably requires an update to
newer software that can use the newer drivers but who knows
when some of these will come along.
More
significantly seems to be the problems with a lot of the antivirus
and software firewalls that don't seem to work with the X64
software. McAffee's firewall and antivirus fails to install
on the new operating system. This is more than concerning
for a large number of users. CA's antivirus works with the
OS but does not do real time monitoring for viruses. It appears
the corporate version (i.e. more expensive) version of Norton
Antivirus works with XP64 but the normal retail version does
not.
This
is a major problem with the new operating system. I myself
generally do not trust Microsoft's firewall system and as
such I want another firewall in place. Some folks can say
get a hardware based firewall and that is fine but not everyone
is going to want to do that. It is puzzling that XP64 will
warn that you have no antivirus software installed and will
prompt you to sites that can get you that software but when
you try to install it you get the typical error message stating
the software cannot be installed on the OS.
There
are several things that the software does very well, at least
from a civilian, non gaming standpoint. Loading and closing
of different programs appears to be much faster with XP64
and programs like MS Word and PowerPoint (we don't just game
on these things do we?) load at least 25 percent faster on
the system. This may be somewhat misleading though since I
loaded XP64 on my newer ATA HD and my older X32 version on
my EIDE HD. If you have a new system and have X64 on it the
boot times are amazingly fast, at least before you add on
all the crap that normally ends up eating into your boot times.
Far Cry
and the New OS
Most
people have heard of it, and many have played Far Cry. Although
not a simulation title IMHO it does seem to showcase the potential
for the new OS and for 64 bit processors. I look at this new
Far Cry version as the modern equivalent of the Mech Warrior
games when they first started utilizing the new 3d video cards.
Far Cry may be among the first games to use an optimized 64
bit version of the code but it won't be the last.
The game
does look significantly better after the update. Crytek did
a beautiful job redoing the game, making it look even more
photorealistic. I have included some shots from the game to
show how the draw distances appear farther and the detail
much more intense. In a way the improved graphics makes the
game even harder. Since you are now inhibited more by the
grass, you will find picking up those enemies even harder.
I am
not going to review the game but I will say that this game
shows the potential of the new processing power of 64 bit
processors. Whether the increase in graphic fidelity is due
entirely to the 64 bit processing, optimization of the code
or a combination is not completely clear, but the 64 bit version
of Far Cry looks exceptional and the game continues to run
silky smooth on my system. Maxing everything out on my system
doesn't seem to hurt the game a bit. There have been no pauses,
no stuttering and the framerates continue to run in the high
40's during the entire game.
I am
not a big FPS type of guy and games like Far Cry are more
an exercise in frustration for me than fun but I can really
appreciate the work that went into the remake of the title
and if you have a 64 bit processor and can do the dual boot
thing, I highly recommend it for the game. The latest version
of Far Cry 64 has more than just new graphics, it includes
new maps and content as well so the game gives more for the
gamer who has the hardware to run it.
This
really does show the potential for new software especially
designed for the 64 bit systems. I really would like to see
something like Lock-On or Falcon 4.0: Allied Force with an
optimized 64 bit engine. It probably won't be coming for a
while but if they can create some really nice effects with
games like Far Cry, they really could do something with LOMAC.
In fact,
the game that probably could benefit the most from the 64
bit platform was the one that couldn't seem to run on it at
all. WW2 Online (or Battlefield Europe) is a down on the ground
fighting simulation for the most part and after seeing what
a 64 bit program can do down low I would love to see that
in WW2 Online. I don't know what it would take to translate
a game like that to such a platform. I am sure that it would
require a significant rewrite of the code but I highly
recommend that CRS get hot on something like this. I do honestly
believe that with the release of Longhorn there will be an
almost mandatory switch to 64 bit processing and companies
like Playnet might as well start working toward that eventuality.
Images from the 64-bit
version of Far Cry.
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