|
Review
April 18, 2006
Matrox TripleHead2Go
by Guest Writer Joe
Keefe
Introduction
Although
Matrox has developed run-of-the-mill video cards in the past
(e.g. the G400, a contemporary of NVIDIA's GeForce2), they
are best known for hardware that caters to the multi-monitor
user. Three or four years ago the Parhelia line of triplehead
graphics cards (supporting simultaneous 3D output to three
monitors) caused some excitement, but ultimately the product
fell short. This was because the Parhelia did not contain
the raw horsepower that the contemporary ATI and NVIDIA cards
did, and because the ATI and NVIDIA product update cycles
were much faster. Thus, users wanting triplehead output from
a single GPU were forced to buy a relatively expensive video
card that became obsolete faster than they would like. While
a Parhelia may have been a viable choice in 2002 or 2003,
it is certainly inadequate for today's DirectX 8 and 9 games
that utilize the latest and greatest in 3D technology. However,
the Parhelia provided a sense of what is possible through
triplehead gaming: increased peripheral vision in-game through
a wider field of view and a more immersive image that extends
into your real peripheral vision.
Since the stir caused by the Parhelia,
Matrox has fallen off of hardware enthusiasts' radars. They
recently drew some attention again with the release of the
DualHead2Go, a device designed to allow a laptop user
to run dual external monitors from a single VGA port; this
was not previously possible due to the lack of second monitor
out connection on most laptops.
The DualHead2Go also works
just fine on a desktop computer, although you will probably
achieve more flexibility using an actual dualhead graphics
card (supporting simultaneous 3D output to two monitors).
The problem with simulations and dual monitors, however (whether
the monitors get their images from a dualhead graphics card
or from a DualHead2Go) is that the center of the view
is the most important and that is the part that gets split
down the middle. Anyone who has ever tried to play a flight
sim, FPS, or driving sim spanned horizontally across two monitors
knows that it is an exercise in frustration and futility.
TripleHead2Go
The Matrox
TripleHead2Go provides an excellent method for using
multiple monitors in simulations and still presenting a useable
image on screen. The TripleHead2Go is based on the
DualHead2Go and works in a similar manner. Once connected
to your computer, the TripleHead2Go reports itself
as a single monitor with an ultra-widescreen resolution, and
the three actual monitors are connected to the TripleHead2Go.

Go
To Page 2
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|