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Review: Matrox TripleHead2Go
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Half-Life
2
TripleHead2Go
Support? Yes
For some
reason the SGU told me it could not find Half-Life 2's config
file to make modifications even though it was installed. However,
everything works fine setting up 3072x768 in the HL2 options
menu. The only thing to be aware of is that you must first
select widescreen (16:9) resolutions for the triplehead resolutions
to be available. A nice touch with HL2 is that the interface
menu goes full-screen at tripehead resolutions, but it is
an interface overlaid on a 3D environment, so the interface
just left-justifies and you get a triplehead interface background.
I don't
play shooters much, but I own Half-Life 2 because of how everyone
raved about it on the SimHQ forums at release and because
I've seen it in action and it is clearly worth playing. I
think that seeing it in triplehead may finally be the push
I need to sit down and devote the time, because it really
blew me away. Remember everything you have heard or learned
for yourself about how cool HL2 is? Well, it's all 3 times
cooler in triplehead.
Below
is a full-size 3072x768 Half-Life 2 screenshot.

Doom
3
TripleHead2Go
Support? Yes
I used
the SGU to configure Doom 3 v1.3 for 3072x768 operation. It
was immediately apparent that this was causing unacceptable
framerates issues. Like Lock On, this is to be expected in
applications that depend heavily on GPU power. However, the
higher minimum framerate necessary in a shooter makes the
problem that much worse in this case.
Compared
to Half Life 2, the Doom 3 triplehead experience was rather
underwhelming. I suspect this is due to how the SGU made config
edits, as all of the images were squished in the vertical
and it was impossible to walk right up to something (or to
appear to walk right up to something). It was also possible
to look directly down and see things behind you, which is
clearly wrong. In addition, the Doom 3 menu stretches to fill
to the spanned monitors, making it very hard to use, and important
game text (orders, PDA, etc.) can be very hard to read as
they stretch across multiple screens.
This
is as close as I could get to this monitor:

Looking
straight at the floor, I can see the soda machine behind me:

I did
not spend time looking into these issues, as Doom 3 is not
a simulation. Even if they could not be fixed, I'm sure the
situation could be improved. However, considering the framerate
and text spanning issues, it may be very difficult to play
Doom 3 on three monitors that have any sort of frame edge.
If there is one title I tested that fully supports triplehead
resolutions but that I might rather play in single-screen
mode, this would be it.
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