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Review
February 13, 2006
ATI Radeon X1800 XT CrossFire
by John
Reynolds
Introduction
When
ATI launched CrossFire, their first dual-card graphics solution
last fall, some were left scratching their heads over a few
of its limitations. Using an external, single-channel DVI
cable as the interconnect between the two graphics boards,
Radeon X850 CrossFire configurations were unable to display
a higher resolution or faster refresh rate beyond that of
1600x1200 or 60 Hz. This limitation, combined with the need
for an external cable and "master" edition boards
made the initial CrossFire solution appear somewhat ungraceful
particularly so being based on the aging X800-generation
graphics chips and their lack of SM3.0 support. With the subsequent
launch of the Radeon 1000 family, however, ATI has partially
gone back to the drawing board and improved their dual-card
solution. Today, SimHQ will test a Radeon X1800 XT CrossFire
setup, examining what performance or other gains are to be
had from ATI's dual-card graphics solution.
Crossfire - There Can't Be Only One
Though
based on the Radeon X1800 XT part, the CrossFire master boards
have a slight change in their specifications. The clock speed
of its graphics chip has remained the same, a frequency of
625 MHz; yet the 512 MB of onboard GDDR3 memory is set to
720 MHz rather than the 750 MHz clock speed found on standard
X1800 XTs. Aside from this slight decrease in memory speed,
the master board otherwise appears identical, mainly because
its heatsink occludes the compositing chips that makes CrossFire
work. While ATI has developed various rendering modes to enhance
game performance for CrossFire owners, the master and slave
boards communicate through an external DVI Y-cable, or dongle,
that transmits the slave board's output to the compositing
hardware on the master card. This hardware is comprised of
five chips, two for receiving, two for sending the final composited
output to the display, and, last, a RAMDAC that gives this
improved version of CrossFire its ability to handle higher
resolutions and refresh rates.
CrossFire
supports three different rendering modes. The first, Alternate
Frame Rendering (AFR), is also the least complex. AFR works
just as its name implies, alternating which frame is rendered
per graphics board as the compositing engine receives these
frames and outputs them to the display. According to ATI,
AFR has the most potential for performance gains of the rendering
modes available with CrossFire since it is the only mode that
allows each graphics board to work completely independently.

The second
mode is called Scissor. ATI names this mode Scissor because
it cuts the screen in half and hands each portion to a separate
graphics board. This division, or cutting, of the screen can
be asymmetrical and can run vertically or horizontally, depending
on the application's rendering requirements. In an attempt
to reduce CPU overhead from adjusting how much of the screen
is assigned to each board, an application that is profiled
to use Scissor will have the division preset rather than dynamically
adjusted on a frame-by-frame basis. Scissor is the default
CrossFire rendering mode for OpenGL applications.

The next
mode is labelled Supertile. This is ATI's preferred method
for CrossFire, and the default rendering mode for DirectX
titles. SuperTile works by dividing the screen into alternating
tiles 32x32 pixels in size, and in a pattern that resembles
a checker board. These sets of tiles are evenly distributed
across the screen between the master and slave boards, and
the compositing engine blends the alternating tiles into the
final image to be displayed. SuperTile, however, is only the
default DX mode for the Radeon X1800s and their 16 pixel shader
pipelines; parts with fewer pipelines, such as the X1600s,
use Scissor mode as their DX default method.

Last,
CrossFire also has available a SuperAA mode that is designed
toward improving image quality rather than accelerating performance.
SuperAA employs the compositing hardware to merge the output
of both boards, which are each applying anti-aliasing to the
application with different sampling patterns that are blended
together to produce a higher quality mode of AA. SimHQ will
examine SuperAA its performance and image quality-later
in this review.
As for the rendering mode a
particular title uses, ATI's driver team determines which
method gives each application the best compatibility and performance
gain and creates a CrossFire profile that defaults it to that
mode in their Catalyst drivers. Unlike NVIDIA's SLI, however,
users are unable to change or experiment with the different
rendering modes on a per application or game basis, though
this could and hopefully will change in the
future. Worth noting is that CrossFire edition boards do not
have to be paired with an identical card, though combining
a 512 MB master board with a 256 MB slave will limit the first
to using only half its onboard memory. Last, "master"
CrossFire boards currently have a slightly higher price tag
than standard cards, most likely due to the added costs of
the compositing chips and interconnect cable.
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