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Review: ATI Radeon X1800 XT CrossFire
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Benchmark Test Scores
SimHQ included Futuremark's
3DMark05 for examining the theoretical raster and shader
performance characteristics of these graphics boards. The
individual fill rate (multi-texturing) and pixel and vertex
(complex) shader tests were ran at the program's default resolution
of 1024x768.
| Power |
X1800 XT |
CrossFire |
| Fill Rate |
9811 MT/s
|
19576 MT/s
|
| Pixel Shader |
230 fps
|
454 fps
|
| Vertex Shader |
57.3 MV/s
|
114 MV/s
|
CrossFire exhibited very strong scaling
in the three tests conducted in Futuremark's synthetic suite.
In fact, the performance increase showed a consistent scaling
of basically 100% above the single-card results, a pattern
that bodes well for the potential performance gains of software
compatible with CrossFire's profiled rendering modes.
Lock
On: Flaming Cliffs was tested using the "SU-25T
vs. two A-10" replay with the graphics settings at high
(heat blrs off).

The above scores show that LOMAC has
not yet been profiled by ATI's driver team and that the application
receives no performance gains from SuperTiling. In fact, there
appears to be a small performance loss with CrossFire enabled,
which could be a result of the PCI Express lanes being shared
between the two graphics slots on the motherboard. The frame
rate difference, however, is well within the margin of error.

We again see CrossFire losing by a
few frames to a single X1800 in each resolution. Cases such
as this are a strong argument why ATI should allow end users
to experiment with CrossFire's rendering modes themselves.
If, however, ATI maintains their current position then it
is anyone's guess when, or even if, titles such as LOMAC and
its unofficial add-ons will be profiled by the company's software
team. However, it is worth noting that while CrossFire currently
gives Flaming Cliffs no performance improvement the SuperAA
modes can be used to improve the overall image quality of
the simulation.
Pacific
Fighters was run in OpenGL mode with all video options
set to high (landscape at perfect) and tested using the "F4Utt"
track. The conf.ini file was edited to enable the two non-4:3
ratio resolutions of 1280x1024 and 1920x1200. ATI boards perform
better in IL-2 games in D3D mode, but SimHQ prefers to test
with the landscape option set at perfect.

Tested in OpenGL, Pacific Fighters
will therefore use CrossFire's Scissor method as its default
rendering mode. The title exhibits a performance increase
for CrossFire, starting at a few frames difference at 1024x768
and increasing to a 10% advantage by 1920x1200. The title,
however, is far from scaling as well as one should expect
if it is benefitting from CrossFire's second graphics board.

The marginal performance delta crosses
over into the high quality tests as well, with the difference
increasing from slightly over 10% at the lowest resolution
to almost 20% at the highest. These scores actually left us
somewhat puzzled, unable to reach a conclusion as to why the
CrossFire results failed to scale with the addition of a second
board as well as should be expected.
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