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Review: ATI Radeon X1800 XT CrossFire
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Call
of Duty 2 was tested with a custom demo from the Prisoners
of War single-player map. The game was configured in its DX9
rendering mode with all texture options manually set at high.

As with Chaos Theory, Call of Duty
2 exhibits very strong performance gains with CrossFire enabled,
with the percentage of improvement between the two graphics
configurations again widening as the resolution was increased.

The dual-card solution continued scaling
its performance above that of a single board as more graphically-demanding
settings were used. Beyond 1024x768 CrossFire displayed roughly
a 85% or higher gain over a single X1800. The high performance,
even at 1920x1200 with 4x AA and 8x AF, allows the end user
some frame rate wiggling room for higher modes of anti-aliasing
and/or ATI's high quality anisotropic filtering.
rFactor
was tested with a custom demo recorded on the Sardian Heights
race track. The DX9 shader profile was selected for all tests.
Worth noting is that the configuration tool lists rFactor's
application support for anti-aliasing as a super-sampling
scheme.

As with Flaming Cliffs, rFactor shows
a loss of a few frames with CrossFire, though the performance
variance is well within margin of test errors.

High quality presents a similar pattern
of CrossFire lagging a few frames behind the single X1800's
results. This is yet another example of why ATI needs to allow
custom CrossFire profiles by end users since rFactor is obviously
not scaling with the default SuperTile mode.
For titles that have not been profiled
by the driver team, ATI suggested renaming the executables
to "AFR-FriendlyD3D.exe." With Catalyst A.I. enabled,
CrossFire will attempt to use AFR with the application (so
long as it uses Direct3D and not OpenGL, obviously) to give
it a performance improvement. SimHQ tried this with rFactor
but the sim repeatedly crashed to the Windows desktop when
attempting to load the recorded track. Flaming Cliffs is so
CPU-intensive that it failed to display any performance gains,
and MS2004 uses Windows GDI for its menus, so it is incompatible
with AFR. And Pacific Fighters, in D3D mode, likewise exhibited
no performance improvements.
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