Review: ATI Radeon X1900 XTX
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Pacific
Fighters was run in OpenGL
mode with all video options set to high (landscape at perfect)
and tested using the "F4Utt" track. The conf.ini
file was edited to enable the two non-4:3 ratio resolutions
of 1280x1024 and 1920x1200. ATI boards perform better in IL2
games in D3D mode, but we wanted to test with the landscape
option set at perfect; Pacific Fighters in OpenGL mode also
represents the one title in SimHQ's current benchmark suite
that uses the API.
Pacific
Fighter shows a fairly significant performance delta between
the two boards, particularly as the resolution scaled upwards.
The X1900 starts at less than 10% ahead of the 1800 and finishes
at almost 25% faster.
High
quality shows a similar pattern for the two boards, with the
1900 outperforming the older board by a noticeable margin.
Both boards see their frame rates roughly halved from lowest
to highest resolution.
Microsoft's Flight Simulator 2004 was configured with high settings enabled across its four
display panels, with the max texture slider set at full and
hardware lights at four. SimHQ's demo is a short dusk flight
over Hong Kong city.
The X1800
trailed behind its refresh by roughly 10% at the 1024x768,
with the gap marginally closing at the higher resolutions.
Like
Flaming Cliffs, 2004 also failed to render FS 2004 at 1920x1200
with anti-aliasing functioning. Regardless, the 1900 consistently
stayed ahead by 10% across the tested resolutions, which,
again, like Flaming Cliffs is hardly a performance delta that
justifies the added cost of the refresh part for those looking
at a new, high-end graphics board.
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