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Review: Core
2 the Extreme: Intel Retakes the Field
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3
Game Benchmark Scores
As a
watershed title for multi-processing support, SimHQ enjoys
making heavy use of Falcon
4: Allied Force for dual-core
testing. The two mission tests that are used in this article
can be found here and the simulation itself was patched with the 1.0.7 update.
Because of the rather aged nature of its graphics engine,
F4:AF was tested only at the resolution of 1024x768, with
average frame rate and a histogram of each test as recorded
by FRAPS listed below.
Test 1, titled Ground,
is a short MUD moving flight that leaves Mandumi, heads over
the FLOT, and attacks an enemy supply depot that has heavy
AAA and SAM protection. Performance is recorded during the
first six minutes of the mission with the scores shown representing
the average frame rate.

Ground (average fps) |
X6800 |
107
|
E6700 |
94 |
FX-62 |
79 |
955 |
63 |
There's
an incredibly large performance delta between the four tested
processors in the above scores. The 955 unsurprisingly comes
in last with 63fps and is outscored by the FX-62 by roughly
25%. The two Core 2 processors, however, explode past AMD's
fastest with scores that are 15% and 35% higher for the E6700
and X6800, respectively. While the E6700's result of 94fps
is in and of itself a very strong showing for Core 2's design
in this particular title, the X6800's higher frequency (2.93
vs. 2.67 GHz) allows F4:AF to scale amazingly well in performance.
And looking at the histogram generated by FRAPS we see the
two Core 2 processors creating very high frame rate spikes,
particularly the X6800.
Test 2, Air, is also
based on the Korea map. The mission starts with the threat
warning siren blaring as the flight comes under immediate
attack by Su-27s. The Air mission is shorter than the Ground
test, with the frame rate recorded for three minutes.

Air (average fps)
|
X6800 |
103
|
E6700 |
90 |
FX-62 |
72 |
955 |
59 |
The air
testing resulted in a pattern similar to the Ground test scores,
with the 955 again falling well behind the other processors.
The FX-62 in turn lags behind the E6700 by 25% and the X6800
by an eye-opening 45%. Again, the Extreme processor's higher
clock frequency sets it above the slower Core 2 part by almost
15% and the histogram again displays very high frame rate
spikes compared to the 955 and FX-62. The performance table
has been soundly overturned for the Falcon 4 community, with
Intel's Core 2 assuming a commanding lead over AMD's fastest
dual-core A64 processor.
With the PC market still heavily
dominated by titles that do not support dual cores, the performance
of these parts in various simulations and games still requires
some testing. Pacific
Fighters is first up,
configured to run in OpenGL mode with all video options set
between a mix of high and medium settings and tested using
the in-game "F4F vs. G4M" track.

If the F4:AF tests were a strong initial
showing for Core 2, Pacific Fighters takes things to a new
level. To be honest, we were taken aback at the numbers being
produced at the lower resolutions by this particular title,
so much so that all tests for the Core 2 processors were repeated
multiple times. System and game settings were double- and
triple-checked, yet the above scores were consistently repeated.
Which leaves us with the assumption that Pacific Fighters
must make heavy use of SSE instructions to display such an
amazing performance leap above and beyond the other tested
processors, particularly the FX-62. The E6700 outscores the
FX-62 by roughly 50% and the X6800 by 65% at 648x480, though
naturally this margin decreases with higher resolutions. Yet
even at 1600x1200 the performance delta remains at a solid
15-20% for the two Core 2 processors.
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