Back To Page 1 Flight Models Community comments in the SimHQ OFF Forum indicates that the developers’ have dedicated a lot of effort improving on the flight models, yet again, incorporating new-found insights into the core-engine. “Hellshade” commented, “Someone has done some incredible work getting the ‘feel’ of flight down perfect. Just watching them bank and turn looks […]
Archive | _air13
Wings Over Flanders Fields
Development Progress Report 1 By Jens “McGonigle” Lindblad “There he was, smoking at first, then on fire, high above me. As he lost height, the fire got worse, bits of his kite started tearing off and he started coming at me by design or by chance, I don’t know. The fire was by now engulfing his […]
DCS Q&A with Matt Wagner
By the SimHQ Staff We recently put together a bunch of questions about the DCS Series, then sent them off to Producer Matt “Wags” Wagner for the latest available information. Thanks Matt for taking time to answer! DCS World Q: Is it “DCS World”, “DCS: World”, or “DCSworld”? Matt: It’s termed “DCS World”. Q: Will DCS World modules (is it fair to call […]
IL-2 Sturmovik: Cliffs of Dover Page 4
Back To Page 3 Multiplayer Multiplayer is okay, but not outstanding. Like the IL-2 Series, there are a sequence of online missions that are available but there is no real feel of flying the Battle of Britain with them. While flying dogfighting missions are somewhat cool, the fact is that this game has the ability […]
IL-2 Sturmovik: Cliffs of Dover Page 3
Back To Page 2 Campaign The Campaign should be where this game shines. I mean, this is the Battle of Britain, right? When you look at A2A’s remake of Rowan’sBattle of Britain classic you can see how a real campaign can make a title. 1C saw the skewering that the RoF developers got when they put out a less […]
IL-2 Sturmovik: Cliffs of Dover Page 2
Back To Page 1 Graphics As I mentioned earlier, the game looks decent on medium graphics settings while it looks that much better on the higher settings. Looking through this screenshots thread and the Screenshots and Video Forum you’ll see posted images by folks with top-of-the-line systems that demonstrate CoD’s flight sim graphics. There has been some criticism of the games […]
IL-2 Sturmovik: Cliffs of Dover
North America Version 1.02.14821 by Tom “WKLINK” Cofield Introduction Few games have had as much anticipation as Ubisoft and 1C’s latest flight simulation, IL-2 Sturmovik: Cliffs of Dover. CoD (or CloD for some detractors) has been one of those titles that people have anticipated for years, and in this case for years and years. And years. We waited through the seven […]
Rising Sun – Phase 2 Page 2
Back To Page 1 Flight Models First off, let’s talk about the flight models in Rising Sun. Rising Sun runs off of the Third Wire Strike Fighters engine of course so the limitation of SF come into play with Rising Sun overall. Just like in the first version of RS, the second version has to deal with some of the limitations found in what […]
Rising Sun – Phase 2
by Tom “WKLINK” Cofield Introduction While the arguing over IL-2 Sturmovik: Cliffs of Dover continues, an add-on series of missions and aircraft for another World War II air combat sim was released that hasn’t received as much attention: Rising Sun – Phase 2. “Zerocinco” and Hinchinbrooke released the first version of Rising Sun late last year. For those that didn’t […]
IL-2 Sturmovik: Reflections on the Past and Questions for the Future
Opinion by Tom “WKLINK” Cofield It is amazing how ten years change things. I started writing this opinion piece covering Ubisoft and 1C’s roll out (if you want to call it that) of the new IL-2 Sturmovik: Cliffs of Doverquite a while back. As most of us already know the development and release of the follow […]
Anton Yudintsev on World of Planes
Interviewed by Matt “Desode” Mooney Recently I was fortunate to have had the opportunity to talk to Anton Yudintsev, CEO of Gaijin Entertainment, about their new in-development MMO, World of Planes. Q. Anton, first I want to thank you and Gaijin for taking the time to talk with SimHQ about the exciting new title Gaijin is developing: World […]
World of Planes
by Guest Writer Matt “Desode” Mooney Introduction This has been a pretty good year for flight sim fans, and I know for a lot of us here at SimHQ, nothing gets our blood pumping like straight up flight combat! Over the last few years, a small development house by the name of Gaijin Entertainment, has […]