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Gene Garrett

An Interview with the Retired CW4 Master Aviator and Former Apache Pilot by Tom “20mm” Hayden Introduction Gene Garrett retired from the United States Army in 1995 as a CW4 Master Aviator with over 4,000 flight hours in helicopters and 1,300 combat hours. His career included service in two wars, Vietnam and Desert Storm. His flight […]

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Falcon Flight Model Evolution Page 5

Back To Page 4   Now, energy tactics become more appropriate. Updating on the new aircraft handling and energy management requirements for SP4, based on this diagram, suggests that due to the F-16’s higher energy bleed rate and lower sustained speed, he should choose the one circle fight and early high aspect shots, scissors type […]

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Falcon Flight Model Evolution Page 4

Back To Page 3   MiG-29 v F-16 Now compare that with what happened in SP3, the diagram is shown below. Here you notice that the MiG-29 has improved, relatively speaking, and is now superior to the F-16 over the entire envelope, and has a smaller turn radius, but only marginally. The biggest difference, is […]

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Falcon Flight Model Evolution Page 3

Back To Page 2   Original, SP3 and SP4 F-16 Comparison Here is a diagram that shows the evolution of the default F-16 from the original, through SP3 to SP4:   In this set of curves, I haven’t shown the CAT 1 limit for the F-16 for the reasons explained earlier and also because the […]

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Falcon Flight Model Evolution Page 2

Back To Page 1   The Default SP4 F-16 Flight Model So, finally, here is the EM diagram for the default SP4 F-16 (note: click the image below for a larger version). Notice that there are two curves on the left of this diagram, one is marked as the Max AoA (Angle of Attack) limit of […]

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Falcon Flight Model Evolution

by Leon “Badboy” Smith Introduction In this article we will consider the evolution of the Falcon series flight model and explore some of the implications of changes in the performance of the default F-16, in terms of the resulting influence on dissimilar air combat, and in particular, with the F-16 v MiG-29 engagement. Some History Firstly […]

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How to Make Your Own Simulation Movies Page 8

Back To Page 7   Publishing Actually putting your video out on the web for enjoyment can be very costly — when it becomes popular, it will burn through many gigabytes of bandwidth in a very short time. I rent a dedicated server for my own site because the throughput of videos can overwhelm resources. […]

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How to Make Your Own Simulation Movies Page 7

Back To Page 6   Music Music can really set the tone of a film — whether it’s emotionally sweeping, exciting, or silly, it will add to your films, and help cover up minor bobbles and mistakes in your editing. I prefer to use muzak and polka, as everyone loves muzak and polka, right? Just […]

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How to Make Your Own Simulation Movies Page 4

Back To Page 3   Filtering and First Compression Working with such large files is cumbersome and will probably cause all sorts of problems later on when we try to compile them with sound and transitions, so it’s time to start up VirtualDub to filter, crop, and change the codec the files. And they’re in… […]

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How to Make Your Own Simulation Movies Page 6

Back To Page 5   Windows Movie Maker It’s free with Windows XP, and is surprisingly useful and easy to use. Once open, click “Import Video” and bring in the first clip. Because I’m making the movie and so I get to decide who the star is. I’m the first to be shown! Drag the […]

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How to Make Your Own Simulation Movies Page 5

Back To Page 4   Compression and codecs Those files are way too big to deal with, so we’re going to compress them and recompile them with our filter and cropping. There’s a lot of opinion on which codecs are the best. As a lazy person, I hate having to go fetch codecs from the […]

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