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Pacific Fighters Page 3

Back To Page 2 Gameplay A game can look good but if it plays poorly, it isn’t worth a damn. One of the reasons that the IL-2 series has been as successful as it has is due to the cutting edge flight and damage models that shipped with the original game. Pacific Fighters is just […]

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Pacific Fighters Page 2

Back To Page 1 Sound and Graphics When IL-2 was initially released it was considered a graphical marvel. The game brought so many new innovations to the game; things like custom skins, specific markings for individual aircraft, fantastic looking clouds and realistic looking terrain. The aircraft looked photo realistic, the cockpits better than anything ever […]

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Pacific Fighters

by Thomas “WKLINK” Cofield Introduction 3 June 1942 Dear Diary, Well, the higher ups are saying that soon we might come in contact with Japanese Forces. I know that judging from the work of the crew we might see some action very soon. It is hard to believe how much things have changed in just six […]

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Lock On (v1.1): Flaming Cliffs Page 4

Back To Page 3 In the final analysis, the new radar combat modes get two thumbs and a big toe up from me. They’re my hands-down favorite added functionality in the game, even more so than the new aircraft. They’re great fun to fiddle with, realistic as heck, and rather more intuitive than the previous […]

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Lock On (v1.1): Flaming Cliffs Page 3

Back To Page 2 The second DVB master mode is DVB-SNP, (looks like CHn in Cyrillic) which is the track-while-fly automatic engagement mode, the early Russian version of track-while-scan. In FC, you have to be in the PPS or ZPS “Scan” submodes to access SNP master mode. Now, as I stated above, the interleaved-scan submode is abbreviated in-game […]

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Lock On (v1.1): Flaming Cliffs

Part 2 – Let’s Talk Avionics: New Radars for the Russian Fighters by Cat For me, the most important change in Lock On (v1.1): Flaming Cliffs is one that a lot of people won’t pay much attention to. We at last have access to the most realistically modeled air radar seen in a sim since the Falconseries. What Eagle did […]

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Lock On (v1.1): Flaming Cliffs Page 4

Back To Page 3 3. Avionics For me, the most important change is one that a lot of people won’t pay much attention to. We at last have access to the most realistically modeled air radar seen in a sim since the Falcon series. What Eagle did for the AN/APG-63 in the F-15C, they have at last […]

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Lock On (v1.1): Flaming Cliffs Page 3

Back To Page 2 The Su-25T has access to the first true low-light level vision system in Flanker history. The Russians use a system known as Mercuriy to allow use of optically launched weapons in low-light conditions. Mercuriy is sort of a giant, aircraft-carried version of the AN/PVS-4 Starlight Scope that American soldiers got used to in Vietnam days. […]

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Lock On (v1.1): Flaming Cliffs Page 2

Back To Page 1 The New Flaming Cliffs adds the Tank Killer, the Su-25T and it is built around this aircraft. In fact, Flaming Cliffs is almost an old-fashioned study sim for the Su-25T, one that in the late 1990s we’d have paid fifty bucks for a single flyable aircraft to get our hands on it. This is […]

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Lock On (v1.1): Flaming Cliffs

Part 1 – Eagle Dynamics follow-up to LOMAC by Cat Just about a year or so ago I sat at my computer to do my first article for SimHQ. That was a review of Lock On: Modern Air Combat, then the latest in the line of simulations from Igor Tishin’s Eagle Dynamics concern in Russia. Tishin was […]

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South of the Border Page 6

Fly it! Download the mission file here (24 kb). Note: this mission is only for LOMAC v1.1. Download a pdf of this article here (571 kb). System Specs AMD Athlon 3000+ processor MachSpeed N2PAP-Lite motherboard with onboard Aureal AC97 sound PNY Technologies Verto GeForce FX 5950 Ultra 1GB Kingston PC2700 DDR DRAM Creative 12x CD-ROM Maxtor 40GB main drive […]

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South of the Border Page 5

Back To Page 4   I center the communications bunker in the Shkval screen and ground-stabilize. Activating the laser, I see in the HUD the sigil “El-Pe,” on the left next to the range indicator. I now have max-min range cues, and the authorized-launch “Pe-Er” symbol follows on the HUD and TV screen both. As […]

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