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The Evolution of Strike Fighters: Project One Page 7

Back To Page 6 Royal Navy Scimitar (by the SF A-Team of capun, Charles, Gramps, The Wrench, Kesselbrut and Wehner) overflies the HMS Ark Royal (by Hinchinbrooke). Service Pack 3 – The Third Patch TK continued to support his product vigorously, and the third patch was released to the Community around the time of the […]

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The Evolution of Strike Fighters: Project One Page 6

Back To Page 5 Snakeye’s deploy! Service Pack 2 – The Second Patch Released as a Christmas present to the Community at the end of 2003, this patch was even more eagerly anticipated than the first. Among the approximately 50 updates were FM and bug fixes, some new effects (such as the Rockeye cluster effect), […]

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The Evolution of Strike Fighters: Project One Page 5

Back To Page 4   Patch Wars It’s a fact of life these days that niche markets games, such as flight sims, are not going to be 100% perfect out of the box. Flight sims developers are usually small outfits, and don’t have the resources to make a sim that includes what everybody wants. And […]

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The Evolution of Strike Fighters: Project One Page 4

Back To Page 3 Take that! Western imperialists! One of the first mods: Major Lee’s black skinned flyable Su-7BM. The desert was nice, but what about those searching for greener pastures? The first terrain mod was “Deuces Euro Tiles”, basically a repaint of the stock desert terrain for a more Euro feel. Phantom vigilance over […]

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The Evolution of Strike Fighters: Project One Page 3

Back To Page 2 Mercs: The Dogs Of War! Only one campaign was included (“Burning Sands”), where Pirani invades Dhimar, and with the help of the US Armed Forces, Dhimar is defended. The campaign is indeed dynamic, again not to the level of Falcon, but dynamic nonetheless. The Campaign also came with a twist: the […]

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The Evolution of Strike Fighters: Project One Page 2

Back To Page 1 Beautifully rendered A-4 Skyhawk flying over the fictional desert terrain of Dhimar. Bombs away – unfortunately no ground explosions, etc. with the initial release. First “Official” Release The first official release took place in October 2002, again under the auspices of Strategy First, and in retail stores such as EB Games […]

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The Evolution of Strike Fighters: Project One

by Guest Writer Richard “Gramps” Kaminski Introduction Almost everyone in the Flight Sim Community has heard of Strike Fighters: Project 1, developed by Tsuyoshi Kawahito (or simply TK – of EAW fame) and his company Third Wire. Unfortunately, due to a very rocky start, many people have a low opinion of this sim. Hopefully this article […]

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Tom’s HiTiles for Falcon 4: Allied Force Page 7

Back To Page 6 Conclusions You all have your opinions firmed up by now we hope. We wanted to give you the side-by-side comparisons without much comment, intentionally, so you see what looks best to your eyes. Now that we’re done, we’ll tell you what we think. There is just no doubt that Tom’s HiTilesAF […]

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Tom’s HiTiles for Falcon 4: Allied Force Page 6

Back To Page 5   Night Flights We were a little disappointed in the night flights, not in comparison with the F4:AF stock terrain but in comparison with certain previous builds of F4 that had HiTiles installed. Is that fair? Well, no, probably not, just an expectation we had. We were hoping to see a […]

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Tom’s HiTiles for Falcon 4: Allied Force Page 5

Back To Page 4   NOE What else is there? Well, how about flying NOE? What’s that all about? As we all know from flying sims, it can be one thing at 15,000 feet and quite another at low altitude. And how about target spotting, especially moving ground vehicles? Can HiTilesAF help you do that? […]

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Tom’s HiTiles for Falcon 4: Allied Force Page 4

Back To Page 3   Korea Mission Guod flew a strike flight heading for Wonson airbase. Here again, the original F4:AF scenery is in the left column, and HiTilesAF is in the right column. For this test, guod used his primary system (see specs at the end of the review), using a GeForce 6800 GT […]

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Tom’s HiTiles for Falcon 4: Allied Force Page 3

Back To Page 2   Balkans Mission – Fall Season Tileset Now we’ll look at 20mm’s screens of the Balkans mission. The stock F4:AF terrain has no seasons, but HiTilesAF has all four! For his comparison, 20mm used the fall season. 20mm uses an ATI Radeon 9800 PRO, resolution 1600x1200x32@65Hz. For this series, he used […]

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