Back To Page 4 Graphics Q: What will be the main changes to graphics? A: Simply graphics is completely new. We use new 3D engine. Q: What will be the changes to the skyscape in BoB? How many cloud levels can there be? How many types of cloud? A: I won’t answer this question until you will see the […]
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Q&A with Oleg Maddox on “Storm of War: Battle of Britain” Page 4
Back To Page 3 Campaign Q: What influence will the player have on the overall campaign? A: Do you think that a single pilot can change the outcome of the campaign? Only team work can change the details of campaign outcome, but not the result of the war. Q: Will there be a possibility of “jumping” from aircraft […]
Q&A with Oleg Maddox on “Storm of War: Battle of Britain” Page 3
Back To Page 2 Realism Q: What will be the main changes to flight models? A: I can’t tell you all technical changes. I would say that you will not need to change your experience in general. Just in details. But it doesn’t means that the code will be the same. Q: Will we have puffs of black […]
Q&A with Oleg Maddox on “Storm of War: Battle of Britain” Page 2
Back To Page 1 Artificial Intelligence Q: What will be the main changes to AI? A: New AI. Q: Can you tell us about changes in how the player can command the AI? A: No. Too early. Q: Do you still plan to have a “bubble” system for the AI, to simplify the flight model and AI of aircraft […]
Q&A with Oleg Maddox on “Storm of War: Battle of Britain”
Compiled by Guest Writer Ian Boys Oleg Maddox is head of Maddox Games, the company that brought us IL-2 Sturmovik and Forgotten Battles (FB). He is also Head of Games Development at 1C, Russia’s largest software company. I have asked many of the longest-serving pilots from the IL-2/FB community for their questions about the forthcoming “Storm […]