Back To Page 1 SimHQ: People are growing ever more aggravated at the expense and frequency of the PC hardware upgrade cycle; is there any thought to not chasing the hardware with ever more “pretty” software? Or do consumers demand that PC sims keep up with the latest hardware? Julian (XSI): I think that particularly with […]
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Developers Roundtable: The Future of Simulations – Part 1 Page 3
Back To Page 2 SimHQ: Since games are more complicated are more or less developers required on a project these days as opposed to the late 80s and 90s? If the answer is yes, how much does this affect your decision making process when it comes time to consider making a new game? Martin (Battlefront): If […]
Developers Roundtable: The Future of Simulations – Part 1 Page 2
Back To Page 1 SimHQ: Simulation fans have traditionally been among the most demanding of the PC gaming environment. Simmers now seem to demand more than just a good study simulation; instead they seem to demand that games be released with multiple flyable planes / driveable cars. Have developers shot themselves in the foot by […]
Developers Roundtable: The Future of Simulations – Part 1
After the 2005 E3Expo we ran a series of discussions (linked on our homepage) on The Future of Simulations where we asked the SimHQ Staff for their thoughts on the state of the simulations industry. We’ll now follow-up those discussions from the developers point of view. As a reference, you should also read this SimHQ 2000 two-part […]
Rancor in the Ranks
by Tom “20mm” Hayden Welcome to the first of what we hope will be a series of opinion pieces at SimHQ. We’re going to try and shed some light on what’s on the minds of our Staff (scary in there!) with a wide range of topics. Could be what’s going on here at the site, a […]