Back To Page 2 Single Player Part 1: Story, AI and Combat Is it as scary as Monolith says? The scary moments build up at times and sure I’ve fired of a few rounds in panic from time to time, but heart pounding fear? Not really. It’s a lot better then the traditional scary […]
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F.E.A.R. Page 2
Back To Page 1 Minimum Requirements: Windows XP, XP 64 and 2000 with latest service pack installed, DirectX 9.0C (on disc), Pentium 4 1.7 GHz (or equivalent processor), 512 MB RAM, 64 MB Geforce 4 Ti or Radeon 9000 video card, monitor that can display in 4:3 aspect ratio, 5 GB HDD and additional […]
F.E.A.R.
by Guest Writer Björn “M@verick” Hagman This is our first “Got Game?” Review. If you’re not familiar with “Got Game?”, read here. Introduction I’m quite excited this winter. There are so many games that are either already in the stores or coming. For us that play shooters there are three greatly anticipated titles out now and I’ve […]
America’s Army: Past, Present, and Future Page 5
Back To Page 4 The Future We’re awaiting information from the developers of America’s Army about the future of the game. Until we receive the official word, here are a few anticipated — but not confirmed — items we might be seeing in America’s Army. We probably can expect the continued addition of features and a continued […]
America’s Army: Past, Present, and Future Page 4
Back To Page 3 America’s Army simulates a small squad in today’s type of small unit warfare. The missions vary in many ways with many objectives. In some you simply have to make it from point A to point B, while others you have to infiltrate a compound to retrieve data from a computer. Or […]
America’s Army: Past, Present, and Future Page 3
Back To Page 2 Another thing about America’s Army. You are always the good guy(s), no matter what side you are on. And youalways see the enemy as, well… the enemy. Later in the game more training opens up and with success come more weapons. First is the sniper qualifications. That is hard to get. It’s followed by […]
America’s Army: Past, Present, and Future Page 2
Back To Page 1 The Present On October 15th, 2005 the latest edition of America’s Army: Special Forces was released. Titled America’s Army: Special Forces (Direct Action) v2.5.0, this update added two maps to the game. The first called SF Extraction, which has both teams trying to locate and retrieve a suitcase with valuable […]
America’s Army: Past, Present, and Future
by Chuck “Magnum” Ankenbauer Introduction Back in 2002, I heard the U.S. Army was getting ready to release a free computer game for recruitment purposes. I love America, and I love the Army (heck, I spent just over ten years in it) but I was skeptical. What would the US Army know about making a […]
Battle of Two Turn-Based Strategy Games: Civilization IV Versus Shattered Union Page 6
Back To Page 5 Conclusion Civilization IV is still the King and with all its great add-ons, mods, and improvements it is a kick butt turn-based game. You’ll be able to find plenty of online action with Civ IV, and of course there will be user made mods, units, and missions. With Civ IV you have […]
Battle of Two Turn-Based Strategy Games: Civilization IV Versus Shattered Union Page 5
Back To Page 4 Shattered Union Screenshots Go To Page 6
Battle of Two Turn-Based Strategy Games: Civilization IV Versus Shattered Union Page 4
Back To Page 3 Shattered Union I had seen the advertisement for Shattered Union in PC Gamer magazine, so I checked out their web site. It looked like a great story, a great plan, and a semi-unique game. As I mentioned earlier, the screenshots appeared a little too “arcadish” for me, so I felt the game […]
Battle of Two Turn-Based Strategy Games: Civilization IV Versus Shattered Union Page 3
Back To Page 2 Civilization IV Civ IV in my opinion is the best in the series, and probably the best turn-based strategy game I have ever played. I am addicted to it all over again. It’s tough to stop playing. “Just one more turn, maybe two… OK, OK just going to go until the […]