Back to Page 1 Fleet Defender Well after a few more games Coin-Op was closed. Mike McDonald and I were picked up by Andy Hollis and the guys working on Fleet Defender. It was a little quiet when we first started since most of them went on a field trip to crawl around on a […]
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DCS World v1.2.2 Page 2
Back to Page 1 Multiplayer In this virtual pilot’s humble opinion, multiplayer is where it’s at. Although many of the stock single player missions have high replay value and the campaign missions are all well done, flying in a sterile world of predictable AI and triggers can be mind-numbing after a few sorties. Cruising […]
DCS World v1.2.2 Page 3
Back to Page 2 Modules The Ka-50 module has evolved from DCS: Black Shark, which Ken “531 Ghost” King reviewed back in December 2008. The sim has come along quite a ways since then, and the latest review was done by yours truly in November of last year. I also wrote a review on DCS: A-10C Warthog back in March 2011. Back then, […]
2012 Year in Review: Land and Armor Combat Page 2
Back to Page 1 First Person Shooters As I said earlier, the only shooters that were discussed here at SimHQ a decade ago were the true tactical shooters. Titles like the genre-defining Ghost Recon and Rainbow Six, which were the landmark titles of the genre at the start of this century. Over the years SimHQ covered more […]
Rogue System Developer, Michael “Scott” Juliano Page 3
Back to Page 2 Doug: How is the galaxy generated? Scott: When you begin a new character we run through a galaxy generation routine. This was one of the first things I coded. Working in my spare time it took almost a year with all the research I did. The player can determine the size of […]
Rogue System Developer, Michael “Scott” Juliano Page 2
Back to Page 1 Doug: What sets Rogue System apart from these other recently announced titles? Scott: Well, since I haven’t seen the design docs nor played these titles that’s a tricky question to answer. However, what Ican tell you is this: from day one my goal has been to create the most detailed space combat / trader / […]
2012 Year in Review: Air Combat and Civil Aviation Page 2
Back to Page 1 Microsoft Flight 2012 saw the stillbirth of Microsoft Flight, the supposed successor to the Flight Simulator legacy. Chris “BeachAV8R” gave us a review of Flight here and it was pretty clear that Microsoft’s free-to-play experiment wasn’t exactly going to thrive. Interestingly enough, although the simulation-lite features of Flight were hailed as making Flight more “gamey”, thus more approachable to the average […]
2012 Year in Review: Air Combat and Civil Aviation Page 3
Back to Page 2 The SimHQ Best Simulations of 2012: Air Combat and Civil Aviation By any standard, 2012 was an exciting year for Air Combat and Civil Aviation fans. It’s always difficult to pick out the best items, and this year was no different, with so many great products to choose from. Best Air […]
Desastersoft’s Fighter Aces! Adolf Galland – The Expert Page 3
Back To Page 2 Hard Enough? I have previously stated that I think the Desastersoft campaign / mission requirements are tough. For me, too tough. In the Galland campaign, your campaign goals are to get no fewer than 45 (!) aerial victories, win 33 missions, achieve the rank of Major and be awarded the Knight’s Cross […]
Desastersoft’s Fighter Aces! Adolf Galland – The Expert Page 2
Back To Page 1 A Closer Look – Reinforcements and Knickebein Bomber Navigation I will focus on two of the bigger innovations brought to players in this add-on; the ability to call reinforcements, and the Knickebein navigation system. Reinforcements This is both simple in concept, but challenging in execution. Once you are in combat, […]
DCS: P-51D Mustang Page 4
Back To Page 3 Conclusion It is impossible to spend time in this sim without thinking (or hoping) it is just a “test balloon” for future DCS WWII offerings. You can almost imagine the developer conference: Can we authentically model a classic WWII warbird in our jet age simulator? Yes. Can we plug it into […]
DCS: P-51D Mustang Page 3
Back To Page 2 Okay, but what about the DCS: P-51D Mustang as a combat sim? Having just spent the previous page explaining why you shouldn’t think of the DCS: P-51D Mustang as a combat simulator, I know many will still want to know why. So I will quickly run through the combat options in the Main Menu. Instant […]