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DCS World v1.2.2 Page 2

Back to Page 1   Multiplayer In this virtual pilot’s humble opinion, multiplayer is where it’s at. Although many of the stock single player missions have high replay value and the campaign missions are all well done, flying in a sterile world of predictable AI and triggers can be mind-numbing after a few sorties. Cruising […]

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DCS World v1.2.2 Page 3

Back to Page 2   Modules The Ka-50 module has evolved from DCS: Black Shark, which Ken “531 Ghost” King reviewed back in December 2008. The sim has come along quite a ways since then, and the latest review was done by yours truly in November of last year. I also wrote a review on DCS: A-10C Warthog back in March 2011. Back then, […]

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2012 Year in Review: Land and Armor Combat Page 2

Back to Page 1   First Person Shooters As I said earlier, the only shooters that were discussed here at SimHQ a decade ago were the true tactical shooters. Titles like the genre-defining Ghost Recon and Rainbow Six, which were the landmark titles of the genre at the start of this century. Over the years SimHQ covered more […]

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Rogue System Developer, Michael “Scott” Juliano Page 2

Back to Page 1   Doug: What sets Rogue System apart from these other recently announced titles? Scott: Well, since I haven’t seen the design docs nor played these titles that’s a tricky question to answer. However, what Ican tell you is this: from day one my goal has been to create the most detailed space combat / trader / […]

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2012 Year in Review: Air Combat and Civil Aviation Page 2

Back to Page 1 Microsoft Flight 2012 saw the stillbirth of Microsoft Flight, the supposed successor to the Flight Simulator legacy. Chris “BeachAV8R” gave us a review of Flight here and it was pretty clear that Microsoft’s free-to-play experiment wasn’t exactly going to thrive. Interestingly enough, although the simulation-lite features of Flight were hailed as making Flight more “gamey”, thus more approachable to the average […]

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DCS: P-51D Mustang Page 4

Back To Page 3   Conclusion It is impossible to spend time in this sim without thinking (or hoping) it is just a “test balloon” for future DCS WWII offerings. You can almost imagine the developer conference: Can we authentically model a classic WWII warbird in our jet age simulator? Yes. Can we plug it into […]

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DCS: P-51D Mustang Page 3

Back To Page 2   Okay, but what about the DCS: P-51D Mustang as a combat sim? Having just spent the previous page explaining why you shouldn’t think of the DCS: P-51D Mustang as a combat simulator, I know many will still want to know why. So I will quickly run through the combat options in the Main Menu. Instant […]

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