World of Tanks – New Global Map

Public Test 9.10 Patch Notes


Fixed issues with the damage models of Т110Е5, Panzerjäger I, Jagdtiger
Fixed issues with the visual models of M46 Patton, Leopard 1, IS-7, Object 260, Object 777, Type 95, O-I, SU-122A, Т-28, Pz. Kpfw. 35(t), ARL 44, Type 5 Heavy, Pz. Kpfw. II Ausf. J
Added the Japanese heavy tank technical branch, tiers II through Tier X:
I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
Reworked 20 vehicles in HD quality:
T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10
Fixed issues with models of the following vehicles: М46 Patton, Heavy Tank No.VI
Improved aiming and dispersion on turret traverse parameters for the Maus


Fixed issues with Redshire and Ghost Town maps
Fixed models of some environmental objects
Fixed many issues and introduced improvements in the Rampage mode
Fixed hang-up of the reticle when entering in sniper view
Removed images with tips from the updated battle loading screen
Fixed issues with scrolling in the list of additional Equipment
Fixed issue with application of a disciplinary sanction when exiting the battle after a player’s vehicle was destroyed
Fixed some hang-ups and crashes of the game client
Fixed display of textures on the Standard graphics preset for AMD video cards
Improved the map loading speed for “Improved” graphics preset
Optimized client performance on some PC configurations
Fixed issues in the new mechanism of shadow display for “Improved” graphics preset
Introduced changes in how water is displayed on “Improved” graphics preset
Fixed issue where players were not able to go from a Team Training battle to the Rampage mode
Fixed new hints in the Garage and Garage tutorial
Fixed issues with conditions/descriptions of some Personal Missions
Fixed names and icons of some new vehicles
Fixed issues with Strongholds interface
Fixed issue where some Epic Medals and Commemorative Tokens were not properly awarded upon fulfillment of necessary conditions in some cases
Fixed minor issues with interface
Fixed issues, made improvements to Team Battle mode
Fixed issues, made improvements to functionality of Dynamic Platoons
Reworked the battle loading screen
Added hints for certain Garage UI elements
Reworked the effects of shells hitting the ground
Fixed issues in the new shadow displays for Improved graphics preset
Changed the default value for certain graphics settings
Optimized certain aspects of game client performance
Fixed issue with “square” special effects displayed on some AMD video cards with certain AMD driver versions installed
Fixed display of hit effects on vehicles
Fixed functionality of autosearch in the Team Battle mode
Fixed positioning of some Emblems on different sides of the turret
Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
Fixed names of some modules of Soviet vehicles
Fixed sorting of vehicle type indicators on the score panel
Fixed issue with inability to decline a Platoon invitation received in battle


Removed Hidden Village and Pearl River from Random Battle mode
Changed the distribution of maps across different battle levels
Fixed various issues and improved gameplay of Redshire
Fixed damage models of some environmental objects

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