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#2285112 - 08/15/07 10:56 AM VSI WAR-65  
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wing-vo Offline
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Ukraine
Good time of day.
I am representative of the VSI IL-2 virtual pilots school. Not long time ago we started an online-war IL-2 project based on DCG by Lowengrin.
Briefly about it. In this project we are trying to simulate WW2 air war on Eastern Front as close to the reality as possible. Attack aircraft may (and must) destroy enemy troops on frontline and enemy reinforcements on the way to front, thus reducing enemy's ability to fight and assisting in moving frontline to own side advantage. Fighter aircraft may (and must) provide cover for own attack aircraft and intercept enemy attack aircraft, thus helping own ground troops to survive and to hold the frontline.
We have some russian-speaking people participating in our project since it start, and more people are coming. Now we want to invite some people of English-speaking community to take part in our project.

School of virtual pilots VSI Continues the project VSI WAR based on DCG by Lowengrin.

The theatre of Operations will be transferred to the territory of Cuban, USSR, 01.06.1942 year!

IP 195.138.198.231
IP il2.in.ua
Port: 21000
Current version 4.08

Check out statistics here if you want:
Stats

Planeset:

[color=red]Red[/color]
I-16 -24
Yak-1,Yak-7b
Lagg-3-29
IL-2 Series3(41y),IL-2 field modification(41y)
Pe-2 (Series 83, 110 )
Since November 42
+Yak-1b, Yak-7b, Yak-9, Lagg -3 -35
+ Il- 2М
+ А-20

[color=blue]
Blue[/color]
Bf-109E-7/B
Вf-109 F2
Вf-109 F4
Ju-87 D2 (B)
Ju-88
Вf-110G
He-111 Н2,Н6
IAR-81a
Since November 42
+Вf-109 G2.

Aircraft will be upgraded according to front line promotion and development of operations.

Briefly about rules of the project:
- It is forbidden to fly for both sides on the same map.
- Deliberately flying for the opposite side with aim to destroy as many aircraft or ground targets of opposite side as possible (by dropping bombs under own aircraft immediately after spawning on the airfield, for example) is strictly forbidden. Whose who will try to do something like this will be banned for a very long period of time.
- Vulching is permitted without limitations.
- Paratroopers shooting is permitted without limitations.
- Lives limit per mission - 3.

Basic info about "how it works":
Aircraft losses are replenished once per week by 4 wings (that's it, if your side will lose more than 4 wings of aircraft per week, it will have no planes to fly one beautiful day \:\) ).
Destroyed bridges will be fixed in 4 days period.
More details
Question and answers
Make offers to make project better

Last edited by wing-vo; 09/23/07 01:42 PM.
Inline advert (2nd and 3rd post)

#2285605 - 08/15/07 07:50 PM Re: VSI WAR [Re: wing-vo]  
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wing-vo Offline
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wing-vo  Offline
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Due to weak Luftwaffe resistance to massive VVS offensive strikes Germans were pushed back on Crimean territory. Frontline is now on border between Kerch and Crimean peninsulas, and heavy fighting goes on. Luftwaffe and VVS gathered all availaible forces to fight for air superiority and support ground troops. The war continues. Who will prevail?





Last edited by wing-vo; 08/16/07 07:01 AM.
#2285950 - 08/16/07 07:02 AM Re: VSI WAR [Re: wing-vo]  
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wing-vo Offline
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wing-vo  Offline
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Last changes in the project.
New ground targets are added





Last edited by wing-vo; 08/16/07 07:03 AM.
#2285986 - 08/16/07 08:48 AM Re: VSI WAR [Re: wing-vo]  
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Dirk98 Offline
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Montgomery AL
Very interesting, wing-vo. How do you find Lowengrin's DCG in your system compared to what such a solid online war system like NULLWAR offers?

#2286187 - 08/16/07 02:34 PM Re: VSI WAR [Re: Dirk98]  
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wing-vo Offline
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wing-vo  Offline
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Ukraine
Well, NULLWAR engine is better when it comes to different limitations of aircraft and ordnace distribution among players (according to their rank). But for now we don't want to add rank limitations(everybody's eqal , nobody have to fly scrappy airplanes just because he\she is new player on our server).
Besides that, NULLWAR engine permits some ground war control by players, such as setting general strategy (attack/defence) and so on. We are concentrating on the air war, leaving ground control for DCG. Sometimes it generates something a bit strange, but real-world generals did make errors too . In general we think what ground war on our server is comparable with that of NULLWAR.
We are trying to make our project fully real-time (with day/night cycle), but for now it's not done due to problems with DCG.
Since our project was started not long ago, determining exact values of some parameters (such as ground and air units quantity and replenish rates, number of player "lives" per mission etc) is still in progress. Sometimes different bugs appear due to incorrect DCG settings and it's bugs, but we generaly fixing them quickly.

#2286527 - 08/16/07 08:50 PM Re: VSI WAR [Re: wing-vo]  
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Dirk98 Offline
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Thanks, wing-vo. Good luck, it sounds like you`re moving in the right direction. It took years of nullwar to become what it is.

#2287772 - 08/18/07 02:23 PM Re: VSI WAR [Re: Dirk98]  
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IAF_Phantom Offline
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Hi ,
Is the server registered on HyperLobby?


Israeli IL-2 Community and Flight school manager
http://www.preflight.us/il2
#2288018 - 08/18/07 08:38 PM Re: VSI WAR [Re: IAF_Phantom]  
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wing-vo Offline
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wing-vo  Offline
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Hi! \:\)

Last edited by wing-vo; 08/18/07 08:42 PM.
#2289704 - 08/20/07 10:44 AM Re: VSI WAR [Re: wing-vo]  
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wing-vo Offline
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wing-vo  Offline
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Last changes of a front line


Last edited by wing-vo; 08/20/07 10:45 AM.
#2289895 - 08/20/07 02:36 PM Re: VSI WAR [Re: wing-vo]  
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wing-vo Offline
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wing-vo  Offline
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Some more info about us.
Limits
1. Live limit. For now it is 3 lives per mission (1 real day).
2. Planeset. It is mostly historical, thought balanced a little.
3. Side. You have to fly for one side in single operation. But you are permitted to switch side on next operation.

Frontline is moved by armored units. So, if where are no armor units near frontline, frontline will not be moved. So, attack aircraft have primary objective of attacking enemy armor (to assist own armor to move frontline). Fighter aircraft have primary objective of protecting own armor against enemy attacks. And bomber aircraft have primary objective of bombing enemy bridges(they will stay destroyed for 4 days) and supply columns in 15-20 km range from frontline to prevent reinforcement of enemy's frontline units. So, if both sides have their frontline armor destroyed, frontline won't be moved until reinforcements arrival to red or blue.

FAQ:
Q: Nothing to bomb, all ground targets are destroyed
A: We are trying to simulate real war, but of course not 100% historically accurate. War is going on in real time, meaning 1 virtual day = 1 real day. Map restart is on 18:00 local time every day. This means which generator puts new ground targets and moves frontline according to the summary of actions of passed day (destroyed planes and ground targets). So, "all ground targets are destroyed" is a normal situation cause war is going on and units may be lost due to attacks of the enemy. At 18:00 targets will be recreated according to a new situation on map.
Q: Where are red units on blue part of map, are they lost they way or something?
A: Generator is moving frontline, but sometimes it doesn't moves ground targets according to new frontline position. In 1-2 days blue units will be moved to the area, and red units will be destroyed. Or you can destroy them yourself .
For example, luftwaffe field near Anapa was empty yesterday before map restart, AAA was placed where after restart, and maybe today airplanes will be placed where as well.
Q: Briefing is not displayed, only info about previous events availaible.
A: Is is ok. Briefing will be displayed after you will choose your plane. There will be no direct target for mission, only sectors where active fighting goes on will be listed. You can also use <target console command.

#2290872 - 08/21/07 02:13 PM Re: VSI WAR [Re: wing-vo]  
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Dirk98 Offline
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Wing-vo, I can see you are trying to establish a balanced system of what is technically available in the current features, reasonable and flexible players assignment and a decent correlation with realistic flow. I hope DCG fits into this system very well, but it is still dynamic, irregularities (if any) are understandable. \:\)

#2292466 - 08/23/07 08:19 AM Re: VSI WAR [Re: Dirk98]  
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wing-vo Offline
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News from a front line.
Red army has pressed dark blue armies deep into peninsulas...




Last edited by wing-vo; 08/23/07 08:19 AM.
#2292533 - 08/23/07 12:16 PM Re: VSI WAR [Re: Dirk98]  
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wing-vo Offline
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Originally Posted By: Dirk98
Wing-vo, I can see you are trying to establish a balanced system of what is technically available in the current features, reasonable and flexible players assignment and a decent correlation with realistic flow. I hope DCG fits into this system very well, but it is still dynamic, irregularities (if any) are understandable. \:\)


That's true.
We examined features of DCG and desided what it will fit well for the purpose of imitating ww2 in our server. With time going we understanding "how-it-works" better, and adding new features to our project. But where are some problems with DCG which we cannot solve ourselves.
For example, we still cannot make game truly real-time. We tried to set time on our server to GMT -8:00 (so what 8:00 in server would be at 18:00 in Ukraine) and let time on server flow in real-time scale. But for unknown reasons generator always set time according to server's time. So we had to set fixed time on server for now.
Another example, we want to add "search-and-rescue" downed pilots feature, but as far as we know it is impossible.
But in the whole, DCG fits well for our purposes, letting all type of aircrafts (attack,fighter,bomber) combine forces to achieve victory.
Still, we hope what DCG bugs will be fixed, thus helping us to make project better.
Best regards, VSI-WAR team.
\:\)

#2292535 - 08/23/07 12:16 PM Re: VSI WAR [Re: Dirk98]  
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wing-vo Offline
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Ukraine
Welcome!
\:\)

Last edited by wing-vo; 08/23/07 12:18 PM.
#2292988 - 08/23/07 09:05 PM Re: VSI WAR [Re: wing-vo]  
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Dirk98 Offline
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Montgomery AL
Wing-vo, thanks for the response, have just seen your PM. Unfortunately the system does not send notifictiations to some reason. So pls don't get it as if I lost interest from my side.

#2293375 - 08/24/07 10:59 AM Re: VSI WAR [Re: Dirk98]  
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wing-vo Offline
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wing-vo  Offline
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Ukraine
Today is our Independendence Day!!!!
Hooray!!!
VSI school of pilots is celebrate!!! :P

We wish all of you:


Never forget a day in your life.
Good days give you happiness
Bad days give you experiences
Both are essential to life.
Keep going...
Happiness keeps you sweet
Trials keep you strong.
Sorrows keep you human
Failures keep you humble
Success keeps you glowing,
But only God keeps going!!!

Last edited by wing-vo; 08/24/07 07:11 PM.
#2323980 - 08/25/07 06:26 PM Re: VSI WAR [Re: wing-vo]  
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wing-vo Offline
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wing-vo  Offline
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FL for to day!

#2325388 - 08/27/07 10:09 PM Re: VSI WAR [Re: wing-vo]  
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wing-vo Offline
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Armies dark blue lose the positions....

#2327025 - 08/29/07 07:24 PM Re: VSI WAR [Re: wing-vo]  
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GOZR Offline
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This is a great subject but alas it is so hard to follow what is going on in Russian..

#2328363 - 08/31/07 09:55 AM Re: VSI WAR [Re: GOZR]  
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wing-vo Offline
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wing-vo  Offline
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Ukraine

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