#2519072 - 05/22/08 11:03 AM
Re: WARFARE screens...
[Re: joey45]
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Joined: Dec 2006
Posts: 99
WarriorX
Junior Member
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Junior Member
Joined: Dec 2006
Posts: 99
Los Angeles, California
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Maybe that last image is a tease for a AC130 Gunship in the works...drool...or maybe just a Predator with Hellfire's
Tim
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#2519155 - 05/22/08 02:36 PM
Re: WARFARE screens...
[Re: WarriorX]
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Joined: Nov 2005
Posts: 1,961
arthur666
Pitbull Tickler
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Pitbull Tickler
Member
Joined: Nov 2005
Posts: 1,961
NC, USA
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Does Warfare work for single player vs AI?
System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27 Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
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#2519357 - 05/22/08 09:14 PM
Re: WARFARE screens...
[Re: arthur666]
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Joined: Feb 2002
Posts: 1,087
Hardtale
Member
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Member
Joined: Feb 2002
Posts: 1,087
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Does Warfare work for single player vs AI? I set up a private lan server to take a look at it. I voted myself in as commander and built a barracks and then pretty just watched while I was busy chatting with a friend on trillian. The friendly AI went off and started capturing objectives without any input. By the time I actually started playing the East where attacking Paraiso (quite effectively I might add) with armor so it appeared that the enemy AI commander was at least building structures. I Didn't play long enough to find the enemy base to see how well it was built up or how the AI was in the long run strategically, but it seemed at least possible.
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#2519435 - 05/23/08 12:01 AM
Re: WARFARE screens...
[Re: Magnum]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
Earth-bound misfit
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Earth-bound misfit
Hotshot
Joined: Feb 2002
Posts: 6,396
The Dust,Pandora
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Just played it for a while, working in close co-op with a guy, communicating in English until grammar mistakes revealed we were both French lol It's a really fun mode to play, better then evo if you give it time. It takes some learning and I've only been playing as low-ranking grunt doing the dirty job but it looks like it could be what many tactical-minded players have been waiting for since OFP first came out. ( Well, that's when they sort out the bugs... ) In the meantime you really get the impression you're walking through a RTS game. Remember the 'embody' feature in Dungeon Keeper II ? Well, that's pretty mich what it feels like. The new units added for game balance (RACS T-72, RACS Vulcan) and the force-on-force in such a huge map makes for an exciting new experience. Sure you still get lots of AI 'AI-ing' around but you never know when a human is gonna sneak up on you and tear you apart. One problem I had though was Team Killing. RACS and Marines just look too much alike and when you don't shoot your buddies you put yourself in danger going to great lenghths IDing your would-be targets while you could be shooting at them. Anybody felt that too ? I'm working on replacement packs right now, for both the RACS units (in 3 different camos) and the Marines (in woodland MarPat) to solve the look-alike-ness. I'll post them here when they're done. The RACS units have always been ugly as sin anyway... Cheers Nico
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
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#2519594 - 05/23/08 06:35 AM
Re: WARFARE screens...
[Re: HarryM]
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Joined: Dec 2006
Posts: 99
WarriorX
Junior Member
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Junior Member
Joined: Dec 2006
Posts: 99
Los Angeles, California
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The RACS were quite confusing at first...Around Dolores the familiar Russian Regular and Spetnaz showed up making things quite easy.
Tim
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#2519637 - 05/23/08 10:08 AM
Re: WARFARE screens...
[Re: JoeyJoJo]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
Earth-bound misfit
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Earth-bound misfit
Hotshot
Joined: Feb 2002
Posts: 6,396
The Dust,Pandora
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Yup, Warfare still has more bugs than a stray dog. Last night we never managed to vote for a commander no matter how hard we tried. First I didn't even see the guy who wanted to assume the role on the list, so I reconnected, could finally see him, voted for him and so did everyone, but we still got an AI commander everytime. After a while he disappeared from the list again even though he was still in game. Weird...
Apparently 1.14 is the final ArmA patch, but I really hope BIS will come up with a 1.145 or something to solve some of these bugs that can really ruin the party sometimes.
Cheers
Nico
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
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#2519666 - 05/23/08 12:11 PM
Re: WARFARE screens...
[Re: VonBarb.]
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Joined: Aug 2005
Posts: 1,908
Biff99
Bullet Magnet
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Bullet Magnet
Member
Joined: Aug 2005
Posts: 1,908
Ohio
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Playing on the SimHQ server last night I saw no bugs. Everything seemed to be working correctly. But I have to agree with JoJo (aka NoUseForAName) on the AI abilities. It was frustrating getting picked off so quickly from so far away. Is there any chance the server config was changed with the patch? Or am I just so used to Nixer's mod?
"My doctor says I wouldn't get so many nosebleeds if I kept my finger out of there." - Ralph Wiggum
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#2519723 - 05/23/08 01:41 PM
Re: WARFARE screens...
[Re: December]
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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I actually thought the enemy AI was improved, not corrected, but better then it was, because I can now fight and win most of the time...then again, it could just be that I got better at playing the game. I did some testing and have been able to sneak up on enemy, have AI hold fire and ambush properly, been able to firefight and win, and haven't seen the 1000k kill with an AK47... but who knows.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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