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#2518589 - 05/21/08 05:10 PM WARFARE screens...  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
Pretty cool mode, I played a couple of hours over at TG's WARFARE server, 32 players...was fun, like EVO but better, with the commander giving orders and waypoints to your team...

Test it out on there server, it's open and only in game VOIP required...no add-ons required...

Just don't tell them i sent you...they will boot you for sure, lol. ;\)



T key brings this up:








Fire support, and fast travel...sweet:








I liked this image:

Inline advert (2nd and 3rd post)

#2518767 - 05/21/08 09:46 PM Re: WARFARE screens... [Re: Magnum]  
Joined: Jul 2006
Posts: 855
joey45 Offline
Member
joey45  Offline
Member

Joined: Jul 2006
Posts: 855
London UK
very nice.


DCS:World Sqd - 159th G.A.R
my pics - Tour
Team VRC - Texture artist
#2519072 - 05/22/08 11:03 AM Re: WARFARE screens... [Re: joey45]  
Joined: Dec 2006
Posts: 99
WarriorX Offline
Junior Member
WarriorX  Offline
Junior Member

Joined: Dec 2006
Posts: 99
Los Angeles, California
Maybe that last image is a tease for a AC130 Gunship in the works...drool...or maybe just a Predator with Hellfire's


Tim
#2519155 - 05/22/08 02:36 PM Re: WARFARE screens... [Re: WarriorX]  
Joined: Nov 2005
Posts: 1,961
arthur666 Offline
Pitbull Tickler
arthur666  Offline
Pitbull Tickler
Member

Joined: Nov 2005
Posts: 1,961
NC, USA
Does Warfare work for single player vs AI?


System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#2519357 - 05/22/08 09:14 PM Re: WARFARE screens... [Re: arthur666]  
Joined: Feb 2002
Posts: 1,087
Hardtale Offline
Member
Hardtale  Offline
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Joined: Feb 2002
Posts: 1,087
 Originally Posted By: arthur666
Does Warfare work for single player vs AI?


I set up a private lan server to take a look at it. I voted myself in as commander and built a barracks and then pretty just watched while I was busy chatting with a friend on trillian. The friendly AI went off and started capturing objectives without any input.

By the time I actually started playing the East where attacking Paraiso (quite effectively I might add) with armor so it appeared that the enemy AI commander was at least building structures.

I Didn't play long enough to find the enemy base to see how well it was built up or how the AI was in the long run strategically, but it seemed at least possible.

#2519367 - 05/22/08 09:32 PM Re: WARFARE screens... [Re: Hardtale]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
to learn more about being a commander in this game mode, check out the new screens in the screenshot forum. ;\)

and you can play this 1 vs 1 as each the commander of all there AI...pretty cool.

#2519435 - 05/23/08 12:01 AM Re: WARFARE screens... [Re: Magnum]  
Joined: Feb 2002
Posts: 6,396
VonBarb. Offline
Earth-bound misfit
VonBarb.  Offline
Earth-bound misfit
Hotshot

Joined: Feb 2002
Posts: 6,396
The Dust,Pandora
Just played it for a while, working in close co-op with a guy, communicating in English until grammar mistakes revealed we were both French lol

It's a really fun mode to play, better then evo if you give it time. It takes some learning and I've only been playing as low-ranking grunt doing the dirty job but it looks like it could be what many tactical-minded players have been waiting for since OFP first came out. ( Well, that's when they sort out the bugs... ) In the meantime you really get the impression you're walking through a RTS game. Remember the 'embody' feature in Dungeon Keeper II ? Well, that's pretty mich what it feels like.
The new units added for game balance (RACS T-72, RACS Vulcan) and the force-on-force in such a huge map makes for an exciting new experience. Sure you still get lots of AI 'AI-ing' around but you never know when a human is gonna sneak up on you and tear you apart.

One problem I had though was Team Killing. RACS and Marines just look too much alike and when you don't shoot your buddies you put yourself in danger going to great lenghths IDing your would-be targets while you could be shooting at them. Anybody felt that too ? I'm working on replacement packs right now, for both the RACS units (in 3 different camos) and the Marines (in woodland MarPat) to solve the look-alike-ness. I'll post them here when they're done. The RACS units have always been ugly as sin anyway...

Cheers

Nico


"Et s'il ne pleure personne, que Dieu nous le pardonne "

ArmA2/OA - RoF - FSX

ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
#2519437 - 05/23/08 12:05 AM Re: WARFARE screens... [Re: VonBarb.]  
Joined: Dec 2000
Posts: 7,194
HarryM Offline
Hotshot
HarryM  Offline
Hotshot

Joined: Dec 2000
Posts: 7,194
Paso Robles, CA USA
I was confused by that also, as a casual ArmA player, I really had to do a double take before I shot the guy, was relieved to get the $50...:)

#2519594 - 05/23/08 06:35 AM Re: WARFARE screens... [Re: HarryM]  
Joined: Dec 2006
Posts: 99
WarriorX Offline
Junior Member
WarriorX  Offline
Junior Member

Joined: Dec 2006
Posts: 99
Los Angeles, California
The RACS were quite confusing at first...Around Dolores the familiar Russian Regular and Spetnaz showed up making things quite easy.


Tim
#2519605 - 05/23/08 08:19 AM Re: WARFARE screens... [Re: WarriorX]  
Joined: Nov 2004
Posts: 6,493
JoeyJoJo Offline
Wurkin' man
JoeyJoJo  Offline
Wurkin' man
Hotshot

Joined: Nov 2004
Posts: 6,493
Colorado high-country
the warfare mod is pretty sweet, but because you get one shot off and get sniped by an AI @ 500+ meters less than a second after you fire makes it kind of redundant. the ai is just ridiculously accurate and has no 'field of fire' rules (you can be behind them and shoot one but the others will know EXACTLY where you are and fire back within a second even when facing the other direction). i know this has always been a problem; but when you have to drive across half of the map just to get a kill and die again gets old really fast. and for some reason i would try to fast travel to a town that we had under control; but i'd always get a "enemy still in area" message (something like that), even tho all the other guys were traveling there just fine.
wish they'd fix the problems that have been there since the start before releasing patches

#2519637 - 05/23/08 10:08 AM Re: WARFARE screens... [Re: JoeyJoJo]  
Joined: Feb 2002
Posts: 6,396
VonBarb. Offline
Earth-bound misfit
VonBarb.  Offline
Earth-bound misfit
Hotshot

Joined: Feb 2002
Posts: 6,396
The Dust,Pandora
Yup, Warfare still has more bugs than a stray dog. Last night we never managed to vote for a commander no matter how hard we tried. First I didn't even see the guy who wanted to assume the role on the list, so I reconnected, could finally see him, voted for him and so did everyone, but we still got an AI commander everytime. After a while he disappeared from the list again even though he was still in game. Weird...

Apparently 1.14 is the final ArmA patch, but I really hope BIS will come up with a 1.145 or something to solve some of these bugs that can really ruin the party sometimes.

Cheers

Nico


"Et s'il ne pleure personne, que Dieu nous le pardonne "

ArmA2/OA - RoF - FSX

ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
#2519666 - 05/23/08 12:11 PM Re: WARFARE screens... [Re: VonBarb.]  
Joined: Aug 2005
Posts: 1,908
Biff99 Offline
Bullet Magnet
Biff99  Offline
Bullet Magnet
Member

Joined: Aug 2005
Posts: 1,908
Ohio
Playing on the SimHQ server last night I saw no bugs. Everything seemed to be working correctly. But I have to agree with JoJo (aka NoUseForAName) on the AI abilities. It was frustrating getting picked off so quickly from so far away. Is there any chance the server config was changed with the patch? Or am I just so used to Nixer's mod?


"My doctor says I wouldn't get so many nosebleeds if I kept my finger out of there." - Ralph Wiggum
#2519680 - 05/23/08 12:37 PM Re: WARFARE screens... [Re: Biff99]  
Joined: Jan 2001
Posts: 25,138
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
Did I see right that WARFARE added some weapons (static TOW, static Mk-19 launcher etc...)?

#2519694 - 05/23/08 12:47 PM Re: WARFARE screens... [Re: RSColonel_131st]  
Joined: Aug 2007
Posts: 2,897
December Offline
Senior Member
December  Offline
Senior Member

Joined: Aug 2007
Posts: 2,897
Yes, there are new weapons.

I think we HAVE become used to SimHQ mod, say hello to stock ArmA

#2519723 - 05/23/08 01:41 PM Re: WARFARE screens... [Re: December]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
I actually thought the enemy AI was improved, not corrected, but better then it was, because I can now fight and win most of the time...then again, it could just be that I got better at playing the game. ;\)

I did some testing and have been able to sneak up on enemy, have AI hold fire and ambush properly, been able to firefight and win, and haven't seen the 1000k kill with an AK47... but who knows.


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