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IL-2 Forgotten Battles

by Tom ‘Wklink’ Cofield One year ago Oleg Maddox’s masterpiece IL2 Sturmovik was released to largely glowing reviews and a devotion from a fan base only rivaled by other masterful titles like European Air War and Falcon 4.0. The attention to detail was then, and still is, unrivaled in just about any other simulation currently made. […]

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Air Combat Basics: The Scissors Maneuver Page 4

Back to Page 3 Section Four – The Rolling Scissors Up until now, we have focused this article on the Flat Scissors. But there is another type of scissors that can be flown…the Rolling Scissors. In terms of complexity, the Rolling Scissors is considerably more difficult to fly in a simulation. Why? Because of the […]

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Air Combat Basics: The Scissors Maneuver Page 2

Back to Page 1 The Reversal. OK!! The attacker is sliding across our six. We want to take the fight to him by reversing into a scissors. Sounds simple…but in fact, the reversal is a bit more involved than just reversing our turn. We need to have a firm understanding of what we want to achieve and how to do […]

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Air Combat Basics: The Scissors Maneuver Page 3

Back to Page 2 Section Two – View Objectives Based On 3/9 Line Position Now we move on to what we are trying to do when using these views. The basic maneuver in a scissors is the reversal, and it comes two forms. I call these the “initial” reversal objective and the “follow-on” reversal objective. […]

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Air Combat Basics: The Scissors Maneuver

by Andy Bush and Leon “Badboy” Smith Counter-Offensive BFM – The Scissors This article is about the maneuver known as the scissors. The format will be similar to our previous discussions. We’ll begin with an academic dissection of the scissors maneuver and then finish up with some recommendations on how to fly the maneuver in our sims. […]

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Combat Mission: Barbarossa to Berlin Review Page 2

Back To Page 1   Gameplay Ok, the meat and potatoes of the game is the in depth game play that this game delivers. Without a doubt this game has the best setup for wargaming that I have ever seen. In the past there have been two types of wargames-turn based and real time strategy. […]

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Combat Mission: Barbarossa to Berlin Review

by Thomas “WKLINK” Cofield I have something of a soft spot for Battlefront.com and Big Time Software’s Combat Mission: Beyond Overlord. Besides being among the best wargames ever created in my opinion, Combat Mission was the first game I reviewed for SimHq. It is one of the few games that I felt truly revolutionized an entire […]

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intreview with jim richardson naturalpoint president

Interview with Jim Richardson, NaturalPoint President

by Jorgen “Troll” Toll Today we have the pleasure of talking to Jim Richardson, president of NaturalPoint -the makers of TrackIR, who has supplied a substantial part of his busy day to answer our questions. Welcome to SimHQ.com Jim! SimHQ.com: Could you begin by telling us how NaturalPoint came to be, and what’s your history. NaturalPoint: […]

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Secondary Flight Controls – Part Three: Trim Page 6

Back To Page 5   Trimming in Combat. I suggest three types of situations where we might want or need to trim in “combat”. One is when you find your speed changing relatively rapidly…vertical maneuvering (Boom and Zoom – BnZ) is a typical example of this. The second is when you find yourself holding something other […]

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Secondary Flight Controls – Part Three: Trim Page 5

Back To Page 4   Section Three – Trim In the Simulation Now we’re getting down to the nitty-gritty! What we’ll find in this last section is that trim comes in two types in our sims. I’ll call them, for lack of better words, auto-trim and manual trim. In the former, depending on the sim, […]

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Secondary Flight Controls – Part Three: Trim Page 4

Back To Page 3   Vertical Axis (Yaw) Trim To some extent, I have discussed rudder trim in the first of these articles on secondary flight controls. I’ll try to hit the major points again in this section. The main question that comes to mind is “Why do we need rudder trim”? Unlike in the […]

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Secondary Flight Controls – Part Three: Trim Page 3

Back To Page 2   Section Two – Trim Systems Lateral Axis (Pitch) Trim We’ll begin with the pitch trim feature since it’s the one pilots are most often involved with. Let’s keep in mind that we are looking at design features that affect the tail’s ability to generate a force that holds the pitch […]

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