Secondary Flight Controls – Rudder, Flaps, and Trim Page 2
Back To Page 1 Part One – The Rudder Background Concepts Early aviation pioneers discovered that an airplane had three control axes…vertical, lateral, and longitudinal. After a few bruising ground impacts, they also found that these had to be balanced together in order to maintain any semblance of controlled flight. For these early pilots, […]
Secondary Flight Controls – Rudder, Flaps, and Trim
How to Use the Secondary Flight Controls in a Typical Sim by Andy Bush Despite your best efforts, you have managed to trap a bandit at your six. He’s closing in to guns range and you need to do something fast! With the bandit in hot pursuit, you pull sharply up into the vertical. As your […]
Discussion Of Boom And Zoom Tactics
by Andy Bush Introduction We’re proud to provide a new series for the virtual dogfighter in all of us. SimHQ.com has asked each of the major online flight simulation companies to provide one of their own to join their peers and look at common air combat situations that players find themselves in. We’ve asked our […]
Tips for online Tactical Formation Flying Page 2
Back to Page 1 Loss Of Sight Techniques The first thing to do is “fess up”! Don’t continue to fly around hoping that luck will come you way eventually. Make the call, “Red Flight, Two’s blind”. Unless the leader has the flight member in sight, he should immediately get everyone on the same heading and […]
Tips for online Tactical Formation Flying
Feature by Andy Bush Introduction This article is intended to amplify the material in the fourth article in the “Boom and Zoom (BnZ)” series as well as the article “Brevity Code” in SimHQ’s Air Combat Corner. Please read these articles before you begin this one. Much of the material in these articles bear directly on this new […]
Hogs In a “Hot” Peace: The A-10 Since Desert Storm, Part Two
by John “Spoons” Sponauer Be Sure To Read Part One of This Article: A-10s Over Northern Iraq, Southern Iraq, and Bosnia The Balkans, Part Two: Kosovo Just three years after the bombing campaign over Bosnia-Herzegovina, NATO was once again at war with Serbian forces. This time, the conflict was over Kosovo, another region of Yugoslavia experiencing […]
Hogs In a “Hot” Peace: The A-10 Since Desert Storm, Part One
Feature by John “Spoons” Sponauer Introduction It’s hard to come up with an aircraft further from the style of combat preferred by the US in the 1990s than the A-10 Thunderbolt II. It isn’t supersonic, rarely carries “smart” bombs, has very few computerized systems, and most definitely isn’t in its peak flight envelope for the high […]
Lt. Col. Andy Bush (USAF, Ret) The A-10 in the 1980s
Interview by John “Spoons” Sponauer Some of the newer readers at SimHQ.com may not know about the wide range of experience of our volunteer staff. Within our small group, you can find pilots with thousands of hours of flight time and practical military experience on any number of topics. One of our writers isAndy Bush, who […]
History of the Fairchild-Republic A-10 Thunderbolt II, Part Two
by Willem “PALERIDER” Aalbers In Part One, I ended with mentioning the GAU-8 cannon, and that’s where Part Two takes off. GAU-8 Avenger Gatling Cannon This is one mighty piece of awesome fire power hardware. There are many advantages to this cannon, such as that it’s cost effective, it’s very accurate, and so on. The GAU-8 […]
History of the Fairchild-Republic A-10 Thunderbolt II, Part One
by Willem “PALERIDER” Aalbers Many people, including myself, were very disappointed when Jane’s Combat Simulations dropped development of their planned A-10 sim. However, relatively soon we will get the opportunity to fly that masterpiece of the aviation industry after all, when SSI’s “Lock On – Modern Air Combat” hits the streets. Time to take a […]
Brevity Code
by Vince “Beer Camel” Putze Fighter pilot “slang” has invaded the vocabulary of everyday folk. Prior to the movie Top Gun, I can’t recall ANYBODY outside of the tactical flying community using the word “ballistic.” I hear it often now. Most folk that use this term cannot define it, nor explain its origin. I guess […]
Prop Pilots Always Get Their Man: Winning The Co-E Chase
by Leon “Badboy” Smith Our newest writer, Leon “Badboy” Smith, takes a quick look at a common problem in sim combat….. you’re on the bandit’s six, and he’s running scared. But you’re juuuuust out of guns range, so what can you do? Badboy takes a common jet tactic and applies it to the world of prop […]