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Air To Ground Basics – Bombing Page 7

Back To Page 6   Weapon Impact Point And The Sight Picture, Part Two Once again let’s refer back to Figure11. Now, we’ll put our interest on the ‘crash point.’..that point on the ground where our flight path is aimed. We now know that point is somewhere at the target’s 12 o’clock. But where, exactly? And how do we […]

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Air To Ground Basics – Bombing Page 6

Back To Page 5   Weapon Impact Point And The Sight Picture We’ll begin by imagining our aircraft at the correct release point in our dive. Our flight path is correctly aimed to the target’s 12 o’clock. We’ll redraw Figure 11. We’ll let our imagination go a bit further and visualize a gunsight pipper superimposed over the target. We […]

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Air To Ground Basics – Bombing Page 5

Back To Page 4   What does this mean? It’s simple. For a free fall weapon, if you aim right at the target, you will miss short. The only exception is if you are in a 90 degree dive…and that’s probably not going to be the case! You must aim your aircraft PAST the target…at the target’s 12 o’clock…to […]

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Air To Ground Basics – Bombing Page 4

Back To Page 3   That leaves us with the subject of release point errors…and, incidentally, the underlying subject of this article. First, a quick explanation of why these errors are the larger of the two. Think of it this way…as you approach your target, you bank left or right to get lined up with it. You may […]

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Air To Ground Basics – Bombing Page 3

Back To Page 2   Weapon Ballistics Effects Due To Gravity Well folks…remember Sir Isaac Newton? He’s the guy that had the apple fall on his head, or something like that. He didn’t know it, but Sir Isaac has been making life miserable for us air to mud pukes ever since. Here’s the problem in a nutshell. Picture […]

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Air To Ground Basics – Bombing Page 2

Back To Page 1   Basic Considerations Despite what we usually see in today’s sims, the ability to put our weapon on target is not quite the ‘piece of cake’ that it appears to be. If sim AI realism continues to improve (and there is no reason to expect that it will not), you may well […]

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Air To Ground Basics – Bombing

by Andy Bush “Fighter pilots kill them one at a time…attack pilots kill them by the hundreds..” Introduction “Two’s in hot,” you say as you roll into the dive. Pulling your nose to the target, you aim the pipper at the target, mash the ‘pickle’ button, and go on your merry way, confident that you have blown […]

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simulation BFM part 1

An Introduction to Simulation BFM Part One

by Andy Bush The following articles were written several years ago in support of a web site devoted to Janes ATF, and later, Fighters Anthology (FA). Much of the material is of a general nature and may be applicable to all sims. Newcomers to air combat simulation may find this material helpful in understanding some of […]

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One Day In The War – Wolf 20, Part Two

by Andy Bush The chatter on the radio during refueling is pretty boring compared to the CAS scenario. For one thing, the USAF has prescribed the radio calls to be made, and the USAF has never been very imaginative! Secondly, the tanker could be a busy place with numerous flights of a/c looking for a few […]

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One Day In The War – Wolf 20, Part One Page 7

Back To Page 6   As the next flight member begins his dive, the FAC suddenly radios, “Wolf, pull off, jink…Strela!! The FAC is telling the F-4 pilot to randomly fly hard evasive maneuvers (jink). The FAC has seen a streak of smoke climb up towards the F-4. The enemy have fired a portable heat seeking missile […]

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One Day In The War – Wolf 20, Part One Page 6

Back To Page 5   “Wolf 20, you’ve got gomers in the tree line two clicks west of the big S bend in the north/south road. Target elevation is 500 feet. Light to medium small arm to 23mm. Friendlies are east of the road in the hootches. Run in north to south with an east pull off. Best bail out is anywhere east of the […]

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One Day In The War – Wolf 20, Part One Page 5

Back To Page 4   The Target Area Nail 12 is the airborne FAC (Forward Air Controller, an OV-10 or O-2), and Button 5 is the radio frequency. This frequency would be printed on the freq card issued for that mission. OV-10 Forward Air Controller With info in hand, the flight leader uses his map […]

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