Back To Page 1 Combat DCS: UH-1H arms the Huey with two types of 2.75 in. rocket pods and 7.62 mm mini-gun pods in addition to the two M-60D guns at the gunner stations. The rocket pods are your standard run-of-the-mill with either 7 or 19 rockets each and salvo rates controllable from an armament panel inside […]
Tag Archives | DCS
DCS: UH-1H Huey Preview
by Erik “EinsteinEP” Pierce Introduction This preview article is based on a beta that is believed to be a fair representative of what may eventually become the retail product. With the understanding that some features may be added, removed, or modified prior to the release, we give you this preview article which is simply a non-critical […]
SimHQ DCS World Fly-In
by Erik “EinsteinEP” Pierce Hawgs in Formation. Image courtesy of Gordo_Viper. This past weekend the SimHQ skies were once again filled with DCS World fliers in another SimHQ DCS World Fly-In. Graciously hosted by Wrecking Crew and Eno75, the newly unveiled Hollo Pointe Server took the lead in hosting the festivities, and was supported by the ever-popular Firehouse Server. Both servers […]
DCS: A-10C Fly-In
by “Wrecking Crew”, “104th_Moa”, and Erik “EinsteinEP” Pierce The November 11-12 SimHQ Fly-In was, as last time, a whole lot of fun for all. The releases of DCS: Black Shark 2 and the DCS: A-10C Warthog 1.1.1.0 update were timed almost perfectly for this Fly-In to allow Ka-50s and A-10Cs to fly in the same missions. Big thanks the 104th mission […]
Playing DCS: Combined Arms with Air Support
by Erik “EinsteinEP” Pierce and Chuck “Magnum” Ankenbauer Now that the first version of the DCS: Combined Arms open beta is available, you have some learnin’ to do. This article will provide you with the elements to get you going. It is not intended as a Preview or a Review of DCS: Combined Arms. Those will come later. Think of this […]
DCS: Black Shark – Autopilot: Part 2
by Guest Writer Erik “EinsteinEP” Pierce Autopilot á la Modes The Ka-50 autopilot is organized into four channels: Bank, Pitch, Heading, and Altitude. Each channel controls autopilot responses in a specific control axis: Bank = cyclic left / right Pitch = cyclic up / down Heading = rudder left / right Altitude = collective up / […]
DCS: Black Shark – Autopilot: Part 1
by Guest Writer Erik “EinsteinEP” Pierce Stability Augmentation and Control Feedback Now that we understand how the Trimmer works, let’s look at its companion system, the Autopilot. The Ka-50 is a big helicopter with lots of moving parts. In fact, if a helicopter is defined as a system of 10,000 moving parts surrounding a hydraulic leak, […]
DCS: Black Shark and the Trimmer
by Guest Writer Erik “EinsteinEP” Pierce Just Push the Button Imagine driving a car at a constant speed around a perfectly circular track. To make the constant turn, you have to hold the steering wheel in the proper position, turning it against the straightening tendency of the wheels on the road surface. If, because of the […]
DCS: Black Shark and Coaxial Rotor Aerodynamics
by Guest Writer Erik “EinsteinEP” Pierce Don’t Cross the Rotor Cones! In a hover, the two rotor disks of the Ka-50 are designed so that they produce the same amount of torque (due to drag) in opposite directions in a hover. By design, the lower blades are pitched down about 1.25 degrees from the upper rotor […]
DCS: Black Shark… Technical, Simplified
SimHQ would like to welcome our Guest Writer for this week-long series, Erik Pierce. Erik has a degree from Embry Riddle Aeronautical Unversity and is an Aerospace Engineer at his daytime job. Erik is fully qualified to provide the technical knowledge about the topics presented here, but unique is his ability to clearly state the […]
A Stick and Rudder Man’s Guide to DCS: Black Shark Page 4
Back To Page 3 Countermeasures Setting the countermeasures should be done on the pad before takeoff. Here’s a picture of what each switch does: Setting the Countermeasures I don’t screw around with this, and have them pop out both sides in sets of three. When our babe Ekran* advises of a missile launch, pop […]
A Stick and Rudder Man’s Guide to DCS: Black Shark Page 3
Back To Page 2 PVI-800 (the Number Pad Area) This thing has a lot of functions, if one is to believe the developer’s videos. I have found that it really has only two real important uses, navigation and team orientation. I press the WPT button and the number of the waypoint I want to […]