A Modder’s Diary – Episode I: The Terrain Page 8

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It’s Time To Fly… Sort Of

Ostensibly, you should have a relatively finished terrain that hopefully won’t have the charm of Leona Helmsley. Maybe not, only your peers will know.

In Episode 2, we’ll talk about the aircraft you may want in a campaign. Provided, of course, that I can still see by then.

Fulcrum

Acknowledgements

I’d like to first thank Kevin “The Wrench” Stein for his wisdom, generosity, and most of all his patience. He explained everything I needed to know, provided an existing terrain with which to work, and was a veritable knowledge base for working with terrains. If there’s ever a question as to how something works in a terrain, he’s your man. The Libya Terrain served as my foundation, Kevin, and I can’t thank you enough.

Next, I’d like to thank Gepard for providing an excellent article on terrains in the CombatACE Knowledge Base. His step-by-step approach gave me the jump-off point with which to begin work on my terrain.

“Skypat” at Checksix-fr.com deserves a big thank you for creating the CAT Extraction Tool. Without that, we’d have nothing.

I also want to thank Eric and Dave over at CombatACE for being the impetus behind this project of mine. Without their site, without their community, without their guidance and tutelage, we’d all be playing a stock game. They extended a hand of friendship and cooperation to me and the success of this article series is as much theirs as mine.

 


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Other SimHQ Air Combat articles by Chuck “PFunk” Bellows:

Features

Genesis Of A Flight Sim – Part 1: A Gaming Genre and a Museum Safeguard a Piece of Aviation History

International Flightsim Convention – Denver 2006

The Texas Shoot-Out: Falcon 4.0: Allied Force LAN Meet

Casual Day

Previews

A-OK! – Wings of Mercury

Reviews

Wings Over Israel

Traffic 2005 (add-on for MS 2004 & FSX)

The Burning Sands 1983 Mod for SFP1 / WOV

The ’56 Suez Crisis Mod for the ThirdWire Series

Wings Over Europe

Clark’s Precision Machine & Tool’s F/A-18E Cockpit

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