Seriously, I’ve Been Trying To Find This Place on a Globe for Seven Years…
I’ve wondered about this, and I’m going to say it, I believe Strike Fighters 2 to be a test bed. This is not a bad thing. I’ve bought at least five copies of SFP1, so expecting me to not get this one was kinda dumb.
The basics are all still there. Dhimar and Paran, the fictional Middle Eastern nations featured in the very first release are right back where they started. While the actors are the same, they’ve received the Cadillac of facelifts. Everything from the terrain you fly over to the aircraft you fly over it in, the graphics have received a serious retooling. Nowhere is it more evident than the cockpits of the aircraft included.
You have not just the variants of each airframe, but you have year-specific changes within each variant. An example. There are three different versions of the A-4E. The base model, the 1965 airframe and a 1967 airframe, each with subtle changes all give you the impression that much more detail is beginning to make its way into what’s long been considered a “lite” sim. The high-resolution cockpits are some of the most meticulously detailed work I’ve ever seen and at their greatest detail level in the game, they put quite a strain on my quad-core equipped gaming rig.
Also included are what amounts to just about every stock ground object and enemy aircraft TK ever made. This is great because it greatly increases the number of targets you can render to beer cans and razor blades than the original release ever had.