A smooth touchdown although there was a distinctly higher Vref speed required on final due to our heavy weight. Great job on the flight model!
While rolling out I gently tap the brakes and am pleased to find that FF3 finally removed the awful brake “squeal” sound effect that has been present in F4 for a long time. Gone is the annoying screech of sliding rubber! After slowing to a dead stop I engage the nose-wheel steering and attempt to taxi off the runway. It seems like excessive “breakaway” thrust is needed to get the jet rolling, which one would expect at such a high weight, but it felt like I almost needed afterburner to get moving. I taxi into the ramp and enjoy the sweet feeling of having flown another complete mission in the best flight simulator in existence.
The mission is rated a success with both Troll 1-1 and 1-2 hitting portions of the depot facility. My wingman was also rewarded with many additional vehicle kills from the parking area surrounding the depot.
A look at the post flight intel screen shows my fears that the entire complex wasn’t completely destroyed were well founded. Although both of the buildings are listed as destroyed, the depot is still listed as 40% operational. Now you can see why it is a good idea to drop excessive ordnance on a target structure to ensure it is 100% destroyed. It is a shame we were chased off by the MiG-29 before we could drop two more GBUs on the site to complete the job. It is possible (and a much better idea) to drop both bombs on a single pass, but when you fear you might miss it is sometimes a good idea to keep one bomb in reserve. You’re damned if you do, damned if you don’t.