Q. Falcon 4 benefits from dual processor support, especially near the FLOT. Now that we’re on the edge of dual core processing in a single slot, any thoughts to optimizing the F4 code in this area?
A. Definitely. We’re particularly interested to continue to improve multi-threading where the most CPU intensive parts of the game run on separate “threads.” This makes maximum use of hyperthreading processors and the brand new range of dual core CPUs. Such support has already been enhanced in Allied Force. Multi-threading is important in gaming because it can boost frame rates and, critically, mitigate frame rate drops. This makes overall gameplay much smoother. The beauty of Allied Force — and also to Falcon 4.0 to a certain extent — is that dual-core support is there right now out of the box. Very few games developers can make that claim. Dual core- and eventually multi core-processors are the future. Lead Pursuit is already there.
Q. Are you trying to optimize for NVIDIA and ATI?
A. We committed to providing the best gaming environment for both NVIDIA and ATI cards, but no special considerations are given either way in Allied Force.
Q. Is it DirectX, Glide, or both?
A. DirectX.
Q. Will you have native TrackIR3 + Vector Expansion support?
A. We certainly have TrackIR support in the product.
Q. Will you support the mods community? If yes, to what extent?
A. We’re making an announcement on this soon.
SimHQ: Thank you Joel for taking time from finishing-up F4:AF to talk with us.
Joel: Thanks. It’s been a pleasure.
Take a look at the exclusive new Falcon 4: Allied Force screenshots here.
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