Oleg says: “All ideas below I will take as suggestions (as well as some above)”.
Q: Will there be the possibility for players to alter sounds, effects and other things?
Q: If a player crash lands at base, would it be possible for a fire truck and ambulance to come rushing over? I believe this happened in Red Baron and something similar and Microsoft plan something similar in FSX (with refueller vehicles).
Q: Can we have a space to record notes in the debrief screens like a logbook?
Q: Will there be shared kills for ship damage or will the last person to bomb it still get all the points?
Q: Will rescue missions be possible, e.g. landing your Hurricane in a field within a certain distance of a crashed Hurricane rescues the pilot?
Q: Is it possible to make the log file invisible DURING the mission so people cannot read the exact location of other players?
Q: For ground taxiing, can we have an airman on the wing to give directions or warn of planes in front?
Q: Is it possible to make a player bomb/torpedo cause damage even if a player is killed first?
Q: Will it be possible for the player to place marks on the map during briefing and then see them on the in-game map?
Q: Will all friendly bases have a radio beacon, so planes can fly to the nearest base in an emergency?
Q: When operating the bombsight, can we have a “fly straight and level” setting for the autopilot?
Q: Will there be a built-in voice recognition system for wingman commands?
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A special thanks to writer Ian Boys, Ubisoft, and of course, Oleg Maddox.
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