Crysis 2 Page 3

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Multiplayer weapons and suit modules

Multiplayer weapons and suit modules.

Multiplayer

Crysis 2‘s multiplayer is a persistent online system much like Call of Duty. There is a variety of weapon and suit modules to unlock and there are also upgrades for each weapon and modules.

The upgrades on each unlock consists of 3 levels for each item, and they upgrade based on how much you use a certain suit module, or how many kills you get while using a equipped module or weapon. This then increases the weapon or modules effectiveness.

The multiplayer of Crysis 2 can be a brutal experience starting out. There is a lot to learn by way of tactics and energy management, also the better weapons and modules play a BIG difference in the balance of the online game play.

There is a area that you start out in called “New recruits” and this lets you play with only new players of rank 10 and below, however be prepared because after that you will be thrown in with the wolves and the difference between a rank 11 and 20+ is huge.

There are 6 different modes of gameplay; however these have to be unlocked by reaching a certain rank.

The modes are as follows:

  • Team instant action (team death match)
  • Instant action (free for all death match)
  • Crash site (team based objective mode)
  • Capture the relay (capture the flag)
  • Assault (search and destroy with 1 life per round)
  • Extraction (round based bomb planting mode)

These modes also feature different options under each mode depending on if you want to deal with squads or solo players only. There is also a No suit mode and a Hard core mode. All of these mode preferences are also unlocked by rank.

As I mentioned at the start of this portion of the review, the multiplayer has a brutal balance system for new players, and when I first left the “New recruit” section I found myself very frustrated when dealing with higher ranked players. They had most of the goodies unlocked and I was still “noobing-it-up”. I found that I had to change my tactics to a completely stealth oriented style and only by doing so, was I able pull out a even or slightly positive kill/death ratio in the majority of my early rank matches.

Once I reached level 20 the game started to really change due to my unlocks and I was able to use different tactics and develop some interesting strategies.

The multiplayer also features a kill streak system, but you have to pick up the player’s dog tags after you make the kill. These dog tags can only be picked up by you and they remain on the field for a little while. If you are killed after gunning down two enemies, you can respawn and grab those dog tags, if you remember their location.

The kill streaks depend on the map, but it’s usually 3 dog tags for radar, 5 for an orbital strike or radar jammer, and 7 for a gunship. There is a module perk that you can unlock that will pick these up for you automatically, however it comes at a cost of giving up another module.

Fast Action.

Crysis 2‘s multiplayer is not Call of Duty. Energy management rules the game and if you try to play it like Call of Duty, you will get slaughtered. When your suits energy runs out you can take virtually no damage and you go down like a sack of rocks.

In many ways the MP can be very fast paced, but you can play slower and tactical. It’s just a matter of learning when to use abilities with timing and precision during a given situation. This is in essence what Crysis 2‘s multiplayer is all about, and I found myself really having to think more than in the average FPS game.

The game ships with 12 maps for the multiplayer and all the maps are very well done. Some of the maps are pretty large for a 16 player game and the smaller maps have a good bit of vertical levels to them, so they are bigger than they first appear. It’s nice to see a game that releases with this many maps, and this keeps Crysis 2‘s multiplayer feeling fresh every time you play it.

There are however some problems with the multiplayer. It uses a hosting system and instead of finding a good host and sticking with that host, the game seems to change the host after each match. Maybe the dev team thought this would keep the host from having a continuous advantage; however it affects your ability to have a quality connection every match. With that said I still have not experienced very much visual lag. You can however tell when the ping quality has changed because you will get shot by someone who hasn’t even come around the corner on your screen yet.

The kill cam is completely off and if you watch it, most of the time, it shows your killer not even being able to hit you at all. I would say that it is the worst kill cam I have ever seen in a game to date. I really wish there was a way to turn it off.

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